Ironbelly is expanding again and we are looking for passionate and experienced 3D modelers and texture artists who have experience creating beautiful stylized work, both hard surface and characters. We are a very well managed, established team with a great and long standing reputation in the indie dev community. As such…
There are a few things I'd like to add to this wishlist: - Easy 'fly /walk' like in Blender. Meaning: being able to go around the scene without having to be 'in a camera'. - Joining of SSS meshes without having to place all on one UV layout aka: being able to have multiple skin materials without causing these 'green' lines…
On the PS2 AA is a pain in the ass AND it sucks cuz it slows down the entire machine by alot. AA with direct X is easy to impliment, so i agree KDR, it makes no sense why they wiouldnt just 'turn on' that feature. But just for the sake of argument: usually the features that don't hault production are completed towards the…
ramucho: cheers man :] cork_soaker: thanks, yeah stupidly I rendered straight to the .mov, dont know how to compress it more. Subsequent anims will be smaller though definately! ghost_rider: thanks man, only 3 1/2 weeks to go.. I'm totally bricking it. notman: absolutely, nice observation. Basically that part wasn't done…
I've wanted to create an open discussion on various shader crap for a while now, and with more people getting into authoring shaders it seems now's the time to make a thread in ye olde 2d/3d discussion forum To kick things off, first up, I've been tinkering around with hair and fur recently, created a pretty cool shell…
I got the bones together for an folio-centric Wordpress theme over the weekend, inspired by an iPad presentation I had to put together recently. It's pretty much non-standard, so before I start ripping up the static HTML and working in all the PHP hooks, just thought I'd get some thoughts from you guys on how to improve…
Sorry about missing your post Computron! dDo accepts both anti-aliased and non-anti-aliased color maps. Rule of thumb would be to avoid big gradients, overly soft brushes and very similar colors when setting up the color maps. dDo-nDo interopability will get some love as soon as dDo gets stabilized (and it needs a whole…
Thanks Earthquake, can I put in a wishlist request for a override checkbox that disables skew and enables direction when a custom cage is imported? Or should I send that directly to support? Because honestly if direction is disabled for an imported cage, why bother using an imported cage most times if the internal will…
I guess this is a subjective arguement we are making, personally I don't think the amount of area you can explore necessarily means its a game that's worth more money. Look at spore, it was massive but there just wasn't much point to it all. Survival games tend to be fairly cheap and early access at the moment ARK : £23,…
How the Magnifying Glass Works * If you hover your mouse over the magnifying glass icon, you'll see a thumbnail from inside the thread. * It shows the first image in the first post. If you want you can edit your first post to keep it up to date. Make sure your new image is the first attachment. (when you edit the post, the…