I'm doing a US ranger and I really need to know the easiest and most effective ways of doing the accessories to get clean bakes and good UV spacing. I know there are many different ways of tackling a US soldier but these are the main steps I want to cover. 1.Modeling 2.Retopo 3.UV spacing So here is some of my character…
It's been a long term intention of mine to have a go at making a little game or two using one of the 'indie friendly' engines, most probably Unity. I'm not intending to sell it, make an MMO or any other overly ambitious project, this is just for my own fun and learning. This week I finally got around to getting started and…
Best piece of advice I'll offer, is too get into the habit of learning hardsurface techniques and workflows correctly. You're pretty much spoilt for choice if perhaps the less expensive alternative self taught pathway might be another option to consider, because nowadays there's a ton of online stuff available but the…
Hey guys. Been working on my portfolio over the holidays and tonight I finally got round to hosting it. It was all coded and designed by moi (with little experience and many tutorials off the net.) It will serve as a place for me to showcase my assignments from college and also personal work. Thought I'd leave a link for…
Damn, That's good. If you don't mind me asking, where did you learn your technique? Were you following a tutorial or maybe you already had experience? My next project was gonna be an AK or M16, and this work puts mine to shame. :)
Welcome to Polycount, Digital tutors has great tutorials especially for beginners, asw ell as eat3d and thegnomonworkshop if you don't mind paying. However if you don't want to pay there is many free tutorials out there, there is a whole bunch of good ones on 3d-total.com in there tutorial seciton
Many, many thanks to Kanni3d for that fantastic reply above. Working in isolation is a nightmare when you need solid info to learn from, and the above has been really useful in confirming what I thought I knew and informing me in areas I was ignorant. With this new guidance, I've gone back to the Cryo-Crate mesh that was…
(3/30/21) Hello again Polycount! I have been working on many changes and small improvements to my scene today. I modeled a placeholder electrical box and placed it in an island in the corner of my parking lot. I UV Unwrapped my storefront, did Color ID, and added some early materials. I made small tweaks to my sky and…
Just some things that stood out from what you wrote: 1. You might not want to attend school to get a job in the game industry as an artist. There are MANY threads on this subject here on Polycount just search for some. Your portfolio is what matters the most. Unless you need a to work in another country a degree won't mean…
The following is a short public service announcement. Forum Tricks The Polycount Forums run on the Vanilla platform. Here are some handy tools you might not know about: You can drag images from your desktop directly into your post. The post editor supports drag-and-drop! If you're on mobile, or don't like drag-n-drop, you…