Heyo this is my first Dota 2 item and something that is pretty far out of my comfort zone, so I figured I'd give it a shot. I've got a couple different variations of a horned mask for Juggernaut that I've been working on. The helm will be mostly bone white with punches of painted red and glowing yellow for the eyes to fit…
It was originally just a quick sculpt about 2 hours to knock off my ZBrush/sculpting rust and cure my nostalgia. I'm eventually gonna finish it soon. I'm considering even doing a body to go with it too. Maybe even make a game ready fully version just for kicks. lol. Just having fun with it.
Hey guys here is a look at my second portfolio piece. Had a lot of fun working on it. Maybe one of these days I'll return to it and make the rest of the kit on the character. Feedback welcome! Used Modo, Zbrush, Substance Painter, and Photoshop. There is a marmoset viewer embed on my artstation…
Yeah, so here is a little WIP i started before the weekend. Trying some new shadertricks, and wanted to make something fantasy and nextgen. Here are some rough screengrabs out of UDKs model viewer: The textures are still very very WIP, basically a few layers of base material sofar, testing out shading etc... :]
the big problem in the first one to me is the super streamline body suit into the giant bulky clumsy helment, you seem to be trying 2 different styles. in the first drawing you posted, she's wearing a skin suit, but the helmet is also much more sleek and flowing and matches, the helmet you modeled obviously belongs to a…
I am working in this project with DISANSKI, a 3D artist. for now its still on the concept stage,if anyone got an idea for the name that will be great also cant really decide it should have 4 floating bits or 2, what do you think?