You could also : > Build the panel lines as floaters over the surface of your highpoly (no need for a detailed profile, simple strips of polygons would do), > Assign a material or object ID to these floating strips so that your baking app can detect them, > Once baked down to your low you can then convert these baked lines…
This is my first exposure to Decal Machine. I think I saw a cool video about it once before but had forgotten what this was. This is...interesting. Coming from a max/maya hard surface modeler, this blender+DMplugin combo looks fascinating and terrifyingly deep honestly. So, the basic idea behind this would be to model out…
You can do this of course with photoshop and a normalmap Plugin. So you dont need any highpoly for those holes. But i would prefer the highpoly way. So you just need some more supporting edge loops to create this geometry. If you want to use floating geometry onto a curved surface you need curved floating geometry too. For…
Update on the mech. highrez I plan to add the absent detail with stamped normals in NDO2. Instead of using ZBrush I opted to use some floaters where I could and wanted. I always have mixed feelings about floaters, i think maybe just because you notice them when you do HP renders, but I mean if the greats can do it why cant…
this one looks cool so far. I think it'll probably be hard to disguise that floater, unless you do a thick 'sphere' of solid leaves to have it stick out of. It's a good technique to use too, Valve does it with the hedges in L4D2 Parish map. You have to crawl inside the floating leaves to see that it's a solid mesh inside,…
Worked a bit more on the upper bit (added some trim ish stuff) and then did my blockout for the actual chair part of the throne. Not sure if I like it or not EDIT: EDIT: Just trying stuff on and off. Debating just making floaters for panel cuts on the outside but not quite sure how the bake will go (never done angled…
Hi guys, I'm new at maxscript so forgive me if this is something simple! I've written a script that has some checkbox options on an options floater. When the floater is closed I write the setting of the checkboxs to a settings ini file which all works fine. The problem I'm having is loading the state of the checkboxes…
I'm having an odd problem with explode and my naming conventions. Explode does not seem to recognize my named groups. (max '11) I have: LP_elec box HP_elec box HP_elec box_floaters When I explode, LP_elec box and HP_elec box explode together fine. But HP_elec box_floaters is left behind like a piece of low poly geometry…
There will be a icon in the main toolbar that looks like a little magnet it will have a number next to it, make sure its set to 3 for 3D snaps. Then you have to set what you want to snap to (edges, faces verts) You can right click the 3D Snap button and a floater will appear. In that same floater there is a options tab,…
Ok so I was away for the weekend (Leeds is a nice place!) and couldn't work on this until now. OBJ: Here Modelled up the panel today, used floaters for the text and the buttons are also floating along with those little button hoods. I know thats not how it is on the actual model but I'm trying to start and work faster and…