This was a project I did last weekend. EDIT - Sketchfabs added below The goal: create an animated character from scratch, from a single concept image to in-game(UE4), in 3 days. Day 1 - sculpting in Zbrush(high-poly creation) Day 2 - retopo/UVs/map baking/texturing Day 3 - rigging(CatRig)/skinning/animation/in-game Some…
This is looking great so far! I think the primary thing that could really increase the image quality is to study Composition, and decide how you want people to view the piece. http://wiki.polycount.com/wiki/Concept_Fundamentals#Composition After that, I think looking more at real world references would help you see what…
Tell me if this sounds familiar? I can do everything alone. I don't need anyone. I am smart, hard working, and most of all, I have been hurt, so why do I need anyone? You're not alone there... been there myself many times. We are all in this life together, and none of us got where we are without help from someone. That is…
X-One: I'm definitely trying to infuse this 90 days with lifestyle choices that I will turn into habits. So definitely couldn't agree more with what your saying. And I hope thats what other people are attempting to do as well. Forming new habits has to be the most difficult thing... "Old habits die hard" Dfacto: Thanks :)…
My goal was to create a portrait per day for five days. I wanted to try out some of the techniques I've learned from watching Neville Page and Ben Mauro work their magic at a Creature Design Workshop at FZD last year. More importantly, it was to become more familiar with color/ texture. I've been avoiding color like the…
might edit and post more been 7 days so i figured i could share more: https://www.youtube.com/watch?v=5sGetLSFatw Check out the full EP though its pretty neat and a bit different. __________________________________________________________________ https://www.youtube.com/watch?v=KpUaL8KNORQ no info on aye eye not in support…
Ok the post after my last one is right, one per day may be a bit rushed. I would give 2 days each minimum. My weapons thread for example, most of those were 2 day jobs. Similarly at work, when i did weapons and simple props, 2 days was also my average (unless i got endless tweak requests). Of course more complicated things…
[ QUOTE ] CSS is a godsend. I recently re-did my cottage. All I did was change layout graphics and the CSS. Voila, site redesign in an evening. Positioning DIVs can be a nightmare, though, each browser seems to add a little here, take off a little there. [/ QUOTE ] Yeah...i also had the problem of positioning the DIVs.…
Hi everyone, we are looking for someone who can help us bring our game to players and shape how the project is presented and communicated. We are currently working on a mobile arcade game called Gary Getman. The core gameplay and direction are already defined — we are not redesigning the game. What we are looking for is…
Thank you both for the thoughtful feedback @Fabi_G @Peyd3d, I really appreciate the time you took to write this. =) You’re absolutely right about refining the blockout and clarifying function and purpose. I’ve spent the last couple of days tightening up the interior shapes and making sure each space has a clearer role…