So here is a character I worked on a little while back. These are not final renders at all and the pose isn't final. It's just something to show off my mediocre skills.
Hi there!!! Went here for making dota2 items, but I can't leave without attention sci-fi! so here's folio http://robobobo.cghub.com/images/ and some sketch for the start
This model was done for a competition over at Sumea. This was the first model I have completed, so I am pretty happy with it. I also learnt alot, especailly about how boring and time consuming uv mapping is! . The polycount is at 3442. The brief for the comp was 3500 polies and 2 1024 maps. Crits are more then welcomed
Hey everyone been working on this model for a couple months now. Gonna be crunching to finish it in the next couple of days, so I thought I'd show you guys what I got for now :)
Trailer - Superhive - Gumroad - Artstation Easy but complete management of all scene lights from your N-Panel. Giving you quick access to useful settings at your fingertips. * Camera & Surface Alignment * Color & Temperature Control * Custom Falloff Curve * IES Support Allowing you to quickly and interactively place and…