Cheers, yes I agree .. I have many gripes with it myself mostly in the idle portion. You see in my reel I mix a breathing idle with the idle look1 and idle look2 - I wonder though, if ideally in a game I would add the breathing as additive, or pre-mix breathing its timing into the idle look cycles ?
There are a few things you could do. First off, did you use IK keys (planted keys) on the feet at one point? Maybe when making the idle poses? If you re-export those animations as "Key Per Frame" it should bake the IK and get rid of the problem. If that doesn't work you can do a few other things. 1) Go back to the "good…
An idle is basically a breathing animation with subtle movements. An idle fidget is a additional action Eg: Looking around, pulling out a gun and looking at it etc) That incorporates into the idle animation. You idle is solely one big idle fidget, way to much movement. The walk cycle has a good start, but you need to look…
it's a brief overview to get attention of students and get them into "looking for more". For more in-depth take on it, it would've taken more time and a proper "course". A lot of basic stuff isnt touched, or the complex isnt further explained... if you want more detailed info on something specific just ask =) I've added…
This is a quick job for anybody interested. Here's what we'll need: 5 animations.1) Idle loop 2) Idle to grab 3) Grab to idle (let go) 4) Idle to point with one finger 5) Point to idle If not too hard: 1) clap 2) thumbs up 3) high five 4) fist If possible, share animations between all hands (all 3 types, both left and…
I heard somehting terrible recent;ly online where some of the jobs advertised are actually not real. I would not go as far as saying they are totally fake,, but it seems like some compnaies are trying to manipulate the jobs market. idf this is in any way true, then its a real disgrace not sayign that…