WIP Hi world, this is my Yakuza artwork, which I developed during my participation in the ArtStation challenge "Neo Tokyo: Exponential Reality" in the Film/VFX Character Art category (rendered). This experience was incredibly exciting and allowed me to navigate the entire 3D pipeline, from likeness sculpting, modeling, and…
Realistic Foliage Creating for Game Learn on https://www.wingfox.com/c/8943_2670_25550 Core Knowledge Points 1.Creation of Textures and Materials 2. Modeling Plants One by One 3. Finishing The Foliage Creation 4. Creating Normal Scenes & Final Conclusion Software: #Photoshop 2017 or higher, #Blender 2.93 or higher, #Unity…
WIP Hi world, this is my Yakuza artwork, which I developed during my participation in the ArtStation challenge "Neo Tokyo: Exponential Reality" in the Film/VFX Character Art category (rendered). This experience was incredibly exciting and allowed me to navigate the entire 3D pipeline, from likeness sculpting, modeling, and…
Just gorgeous. Great colors. Even my gf who's not into dota/gameart said "That's really cool!" when she walked by. e: motenai: You are doing nothing wrong. That happens when the server are experiencing heavy load. Just wait a few hours or try until it works.
lol. i live for this shit. morrowindssky (whatever your usename is) why did you register at polycount? unless you want to do gameart theres no point in being here just to post shhit. seriously there are other forums to do that sort of shit just type on google: forums to troll on
Lazy gameart is already here and has been for ages, so maybe this will make the lazy stuff look better :) This is one of my all time favourites, and while it wouldn't be fixed by ddo maybe the time saved from using it would allow someone to spend 30 seconds fixing things like this.
When I review portfolios I could care less about the limit the artist imposed on themselves. I care far more on how they used the triangles and how wasteful or useful they were. With that said, relative to many other aspects of gameart, coaching someone to be more efficient with their poly budget is pretty low hanging…
<3 Hope you get a textured final. : ) Regardless, great design with great execution. If you're going to go the whole 9 yards, I'd love to see your low poly topology & normal mapping projection workflow. Your weapons are some of the most solid pieces of gameart I've seen, and I want MOAR.
Do gameart after every party ;) That's how i got into the industry. After comming back from clubs around 4 am I always modeled for hours .. What I want to say is, do art whenenver you can! in the bus, after the club, always! Push yourself and get as much crits as you can!
Hey guys Im currently working on a character for Jason martins class over at gameart institute. Currently trying to wrap up my high poly and then move over to start retopo'ing soon. Currently this is all in zbrush, the clothing was done in MD. My goal is to aim for 100K polys, and a cinematic quality character. Any C & C…