So Reiner at Game Informer made himself a Khajiit with the character editor. http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/ps3/archive/2011/08/12/i-used-skyrim-39-s-character-creator-and-this-is-who-i-made.aspx Not bad looking.. Kinda wish some of the facial fur was alpha'd and not backed into the mesh,…
Gimme Itam! 12 SOJ for Cham and Ber Rune! Imp Shanks and Loathe Grasps for 7%ML Windforce Trading 39/15IAS jewel for 100pdsc+20Life SOJ for Raven Spiral! LF: Ethereal 6 socket Superior Colossal Blade. Trading for .08 Shakos! Name your price God damn I miss this game!!!!!
Finished up this 39 page tutorial on how to create sweet substance designer tiles as well guys. You can grab them on my gumroad https://gumroad.com/timothydries Thanks for the support guys, I hope I can give something back like this :D ps: not going to spam this thread any longer! Cheers!
then its just a minor scaling issue and an easy fix. You're right Krazy I meant 7.62 x 39. whoooop deeeee doooooo. I say it is def the standard 7.62 mag because if you look at the shape of the magazines here you will notice the 7.62 is more banana shaped while the5.56 is a lot more straight. they are very distinct
Hey dude, i was bored at lunch so i did this quick video for you, [ame="http://www.youtube.com/watch?v=rv_El8viVpc"]Hand in 10mins - YouTube[/ame] Not the best hand in the world, but shows the process from start to finish. Brushes i used wer claytubes, inflate, standard with alpha 39 and move brush. hope it helps :)
Hi, firstly this is the wrong forum to be looking for work or showing it, and secondly it might be more helpful if you provide your portfolio link in the post as well. Try one of these forums for job searching; http://boards.polycount.net/forumdisplay.php?f=39 edit: actually, I can see why you didnt provide your portfolio…
Basically the most imporant thing for buildings is making modular and tiling textures that work well. This thread has a lot of good information, http://forums.cgsociety.org/showthread.php?f=39&t=444791&page=1&pp=15 For buildings you don't need to bake everything, generating normal maps with crazybump or nDo2 can work…
Woke up and wanted to try the intermediate one I'll try to add more variations on the metal layer later. Also tried to expose parameters (if you have like 5 minutes to waste, my computer had a hard time recording it) : http://image.noelshack.com/fichiers/2015/39/1443296040-subs2.jpg I'm so pumped for this week :D
maybe "clone" is a bit strong a word, but there are more than a few similarities. If you guys came up with the idea on your own, then cool. Faraway was nominated for best handheld game in the IGF and was selected by Indie Fund, so it is not exactly low profile. for those who haven't played faraway, it is this game:…
I like this example image, pretty much speaks for itself. http://forums.cgsociety.org/showthread.php?f=39&t=444791&page=7&pp=15#post4855106 It's made possible since you make sure to segment the mesh to cater the tiling of textures. There's some more useful links on PC Wiki, look under "Environment Texturing":…