Name: Dm-Grand-Diablo Version: final Compatibility: DeathMatch,TeamDeathMatch,Duel Description: i am not good with story so if somebody wants to fill in fantasy stuff be my guest :) Comments: the map is based on the phenomenal concept art by marc simoneti (…
This i hear happens monthly: https://polycount.com/discussion/238326/the-bi-monthly-environment-art-challenge-march-april-101#latest so i suppose you could go backwards and on your own time do some of the stuff that interests you, no matter how small and eventually make a scene of all of it, perhaps? Practice makes…
That’s partly why you have source control for content. And instilling good hygiene around adding submission comments. The source control takes care of names and dates, and lets you retrieve past versions at any point in their history. We’re dealing with this in the Khronos Group’s GitHub repository by enforcing standards…
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Some serious LOL's coming from the Lesnar haters in this thread. The dude is A.) Champion and B.) Entertaining to watch. I pretty well got my money's worth in his fight alone. I'm with Jesse. I'm not sure which fight was watched, but there was no way Mir had the upperhand at any point in that fight. I almost wish he had…
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This is a great start so far. As Peter suggested, I highly recommend you to revisit the blockout stage mainly when it comes to scale. It's the first thing I noticed when looking at your images. The characters feel a bit big for the alley or it feels cramped. Feel free to change the layout a bit of course as you don't have…
IMO making scanned textures tiled is better to do manually in Zbrush or photoshop . Same for roughness. Based on Adobe Sampler its a waste of efforts. More lacking tools is de-lighting , especially extracting albedo from sun shadowed images . I yet have to see something working as good as those special flash lights that…