Good morning everyone! I added more closeup screenshots and created a second building modular assets. I created some particles for the moody colors. Enjoy! CyberNeon Update #002!
*changed some of the text, didn't want to sound offensiv or arrogant* what goes in the param2d in the ramp part should be more than obvious :O the ramp, the texture you use to change the shading, i added a sample picture above the arrow :)http://polyphobia.de/public/tutorials/TF2shading/003.jpg What exactly don't you…
I have version 002 --> https://drive.google.com/file/d/0B2LlOo3bxGqNdk11djJ4Q2xVV00/view?usp=sharing&resourcekey=0-P2Bklxu_oEMiDv7OQf-zFw (new link should work)
I have more from this set coming (damn Flickr limits). I'd love some feedback on some of these, if you want to thumb through the set. SAM_1826-002 by notman05, on Flickr
Yeah, just a touch of color somewhere that draws attention. Shameless to use my own work, but this for example: http://www.laurenscorijn.com/wp-content/uploads/2009/09/002-700x388.jpg would've been a lot more boring if that red and yellow wasn't there.
I am cloning bolts out and the clone base number is coming out 002. I would like to change it to come out as 02. Is there a way to change this in max and not go into the INI file? also trying to get around the extra step of going through the rename tool.
[ QUOTE ] ....I find this script/work flow pretty useful when I go high > Low. http://www.hyperent.com/Hyp-Tutorial-Cloth-002.php [/ QUOTE ] VIG - This Is Excelent script - looks cool. Thanks for the link
Day 002. Ivysaur. Spent about a full hour, half of that was just trying to figure out how to draw that screen right eye. the whole thing was going to fall apart if i couldnt get it looking passable. Also spent a bit more time cleaning up my lines.