Hey Eric! Thank you so much for your feedback! Please ignore the lightning, the photos are directly from the Substance Painter viewport, they are not renders. I agree it's flat right now. I want to render it in Marmoset. But I can try to make a bigger difference in roughness in the asset. I will check the example that you…
I love having AO as a map and have always baked it out individually. Using it in materials and combining it with diff gives the result a pop which you can also dial in to suit. If you can afford it why not use it?
If you are able to use UV mapped textures, you could also try SDF's generated in Substance Designer (if you have that as well). I think you would get best results if you set Distance Node to "Manhatten Distance". It's not 100% perfect but this is extremely fast for iteration since the process is completely automated and…
That depends on how the triangles shade or if they create artifacts. Long thin triangles can be problematic for certain types of rendering. If you have even more edges in your circle then they become longer and thinner, so you might add a ring around the circle and gradually step the number of edges down as it radiates…
Hey All, I'm curious what tips and tricks any of you may have for coming to grips with a real world objects shape, form, anatomy. Here are some of things I always try to do: * Get as many images/angles as possible. * Never assume any bit of reference you can find isn't useful, you never know when it will provide some…
Nice work Ben! No crits really to share. But if you had to make a second matching bed, like say for offspring or a relative, would you do anything differently?
This was an exercise I did in one of my art classes recently, and I thought some of the results were pretty classic. You are trying to portray how YOU see yourself. If you are fat and the face is starting to sag, and you still see yourself as the tough marine, draw the marine. If you never were a tough marine, but that's…