Hey Phil, first off, cool art :) I'm just going to write down what's going through my head as I study your work. Gasoline enviro: Cluster vegetation together. Current it's scattered randomly and doesn't make much sense. Terrain needs some blended layers too. Current terrain material doesn't really look like realistic dried…
Introduction Ridge is a single player level for Crysis and Crysis:Wars (SP). It has been in development for around 8 weeks (in my spare time). This is my second level with the Crysis Sandbox 2 Editor. You can download and play my first level, Utopia. The level is large and takes around 2.5 hours to complete. It has…
Here we go!So here we go again, some of you have seen me on Facebook or Twitter saying that I'm doing all-nighters every friday-saturday... Yep this is what I'm working on. I've decided to spend some time with a long-term environment that I will constantly improve over time, either by renewing textures, trying new…
Hello everybody, first thing first, I would like to apologize for my english :smile: . Since I've been travelling through Austria in the past days I decided to shot some photos of the local vegetation to use them as textures in Unreal Engine 4. I'm also pretty new at modelling and creating levels, I watched videos around…
Hi guys! It's always cool to model Dragon Ball Z characters, this time I did Vegeta and learned a lot during the process. Artstation: https://www.artstation.com/lucascamargod Instagram: https://www.instagram.com/lucascamargo.art/?hl=pt-br Gmail: lucascamargod@gmail.com
The 2019 Winter Student Showcase represents the most recent and best artwork coming from CGMA. This collection of work highlights the true talent and creativity matriculating at the academy with the help of an impressive roster of instructors. CGMA is the leader in mentored online art education with over 100 courses taught…
The years to come are going to be exciting as we move to the next generation of consoles (at least we hope so anyway) these will bring up new technology's and methods of industry standard art production. Its a really exciting time for games art and although there is a wide variety of art budgets and styles across multiple…
Hey. This is going to be a big thread so prepare! I started this project some months ago with the idea of creating a game in a painterly style highly influenced by Poku and league of legends as in how the game is built, pretty much what I want to do is make a game that looks like a painting but is set in a 3D space. Some…
JOB DESCRIPTION ABOUT THE GAME: It is an open world Action-RPG game for PC and consoles, under development by a new hungarian indie team. The game is set in a fictional dystopian future in a dark, depressed, "tech noir" environment with cyberpunk influence. It's played in major cities where society is collapsed, and the…
Yeah, it is a pretty vague and generic answer. But when you are just starting out and have no clue how to scope from the get-go, it's good mindset to have. Usually what I find is this: First I need to jsut make the peice of art, get it in engine, and only then can I figure out exactly what it needs to be. Both in visual…