Simple script for Marmoset Toolbag 3: Get it here! Allows you to export Cameras, Lights (or both) from Toolbag into a data file, and then import them into another scene! And it's completely free! Plugin will work with Toolbag 3.07 and newer, it might work with earlier versions but that cannot be guaranteed. How to use: *…
check your rexport settings in Zbrush, you may have the import/export dialogue set to 'flip y' and 'flip z' can't you check in xnormal model viewr if the two are aligned? (Sorry I don't have xnomral installed on my new machine yet, just working from memory here)
I have been working on a head model and im having real trouble with normals displaying in Marmoset but I feel its an underlying ZBrush issue. Sculpt in Zbrush. I export its low sub div. Bring this into Marmoset and it displays like this... If I take this model into Max, reset xform, edit normals, unify and reset etc...…
There is such option and I tried that script. I think I know what the issue might be/ When Exporting from max I get this message: And boom. When I check preserve edge orientation it gives result similar to modo export. I have by default this option disabled. I never seen it make any difference in end look. I think it's…
the area looks also fine in toolsbag. but it comes in unsmoothed. on export make sure you export it softened and on bake it works for me, just quickly tested in tooldbag 4, ont have 5 installed at the office on zero roughness and with an environment shown, i do see some artifacts, which i would assume all come from the…
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I'm not an expert , but I think you need to check the option "selected objects" and then export. Another possibility, why your meshes aren't in the scene is that you have flipped normals - you can check it in viewport overlays -> face orientation. Also if you don't have any animation, I would uncheck the option "bake…