Thank you Fabi_G. Absolutely the border could be tidied up. It is the outline that needs to stay fixed. I have yet to try projecting a plane nor extracting a border but I will do some research and try those options.
ZBrush is really starting to get on my nerves since I have to spend more time fixing it instead of learning it! :poly118: I am trying to make simple planes to have reference pictures on. When I offset the two planes to create space for the actual model, it looks fine at first but when I rotate the view it all glitches out…
are you using art from the game as reference? If so I recommend you try working from real reference but using the theme/art style you liked from the game. Essentially.. if the modeler made mistakes, you run the risk of making bigger mistakes trying to use his work as reference... Plus the best work I've seen from you comes…
The crashed helicopter here: https://cdnb.artstation.com/p/assets/images/images/020/168/423/large/josh-wilkinson-wilkinson-mudtooth-ext.jpg?1566667166 Trying to figure out how this was textured. It has so many unique details and doesn't look like a trim sheet. Im assuming its a 0-1 unique normal from a high poly bake. Then…
Bit rot is a constant problem. Before the Polycount Forum started hosting images, people used all kinds of hosts, and many of those are now dead. But since we started hosting images, those that people uploaded here are all still "live". I don't remember when we made this change though. There's a separate problem with http:…
It's sot of hard to resist , a subject somehow looks ok at close inspection that way. Same issue you have when draw something on a canvas up close and often need a few steps back and try to catch an impression your work lefts in a corner of your eye. While Zbrush does it automatically since you go from low res to high.…
Hey all! I'm doing some personal work and I'm looking for some feedback on my topology, modelling direction, and general art direction suggestions and critique. The asset is for games, and will be imported into Unity for rendering (maybe Unreal.) The arm is inspired by an old render I made when I was 17, and will be…
So far I've had unexpectedly good results with this. It's over 300, but you can catch it on sale at NCIX. It has been great on the eyes. I could only afford one, so I'm using a 19" crt as my second monitor. At 1980x1200 I find that I don't need the CRT on all the time -- rough modelling is fine, zbrush is fine, but I turn…
Hey PC, I have a little problem trying to figure out how to make the bones be able to twist without having the classic "candy wrapper" effect in which the mesh shrinks where bone is being twisted. Until now I've been using Blender's option "Preserve Volume" (which basically activates Dual Quaternion Skinning) for most of…
Hello, First time posting on here! So I just finished a piece and it's my first try at hand painting a scene. So to start off, it was really rough. Tried to come up with an idea first sketch. and the blockout. I wasn't really getting the right vibe of it so, went back to the drawing board and came up with this. Was alot…