Hey @ddgurto that's a great update! The scene already reads much better, good job on that! In the first image it's still a bit unclear to me which one the focal point should be. is it the ornamental wall or is it the pillar. Currently the sun is shining on both of them separately. I'd try to have a clear indication where…
Is your rust on a separate layer in Photoshop? if so, it should be easy to lower the spec relative to the paint, and generate a normal map - both these things will really help sell it I think :) what I like to do is have a base layer of rust in my photoshop file, and mask it out accordingly using scatter brushes and shapes…
I have been busy wrapping up me first term at AnimSchool and haven't had a chance to post here. So here's a simple video highlighting what I've worked on in my classes: https://youtu.be/3uTQbSi58Ls
since I am almost completely fubar'd from allergies, after I mow in the morning I am socking it in and just gonna drink beer and watch the NFL draft tomorrow. was just curious if anyone else here makes it an event like I do. any fantasy football players or just NFL nuts? no responses means no I guess
Hey guys! i'm currently making a 3d scene involving some pirate ships and a large ocean in it for the render, so i'm confused about which software is the best for rendering and simulating oceans and particle systems, and also the best one for exporting the mesh back to my render software. So i wanted to know, according to…
I've seem to hit a rut. I've checked out Epic's particle tutorials, which were really neat and I tried to get a sand dust particle going but utterly failed. I want to have some random sand dust particles whooshing on the ground or something to make the scene have more dust-ness in the air. Appreciate any help or assistance…
It sounds a bit like the overabundance of tools at your disposal is getting in the way of you getting things done ... First off, just because some modelers do manage to improvise highpoly models on the fly using their toolset of choice (be it Subdiv, CAD, voxel sculpting or anything else really) doesn't mean that doing so…
Mike Pickton, who does some excellent Youtube videos that break down technical concepts into easily understandable concepts for artists, and has some criminally low view counts, has made an excellent video about how modern game engines render scenes and what a laymen artist can do to their workflow and assets for…
Hi, We are expanding our team and looking for Experienced 3D Character Artist (Stylized) for Gaming Projects. Key Responsibilities: Demonstrate strong artistic skill and technical proficiency in 3D modeling and high-quality hand-painted stylized texturing for a wide range of characters and in-game assets. Must Have…