I was wondering what sort of hit on performance one would experience when using an atlas texture for many batched meshes, and then use the same texture for dynamic meshes. For example, say I have a 4096x4096 atlas texture that I have made for many static structures. I have some left-over texture space in this atlas to use…
Hello all, I'm trying to soften BevelPro edges using the Smooth Group brush or Polish Groups (open circle) and both are producing geometry overhangs in certain corners. Should I be approaching this differently? I also tried to use the standard smooth brush which does a good job but leaves random artifacts all over the…
Hey all! Trying to get better at posting my work on the internet and thought showing my progress on a project I'm working on here would get the ball rolling as well as give me a great opportunity to get feedback on what I got. I'll be adding on a bit about the phases of the project (i.e. reference, blockout iterations,…
Hey Juan, unfortunately my maxscript knowledge is still pretty barebones so issues such as efficiency are still pretty lost on me (so I do need to spend more time reading through the Maxscript intro rather than thumbing through it trying to find the relevant sections). My reasoning for having the function in a separate…
sorry for the confusion, but that is exactly what I want. if user chose 3 colors then 3 sliders will appear, color will select randomly but the sliders will control the chance of their appearance, the most important part is that they all share 100% and not overlap on each other. (sum of all chances for all colors will be…
@perna cheers mate. You were my inspiration. ;) Yes, you can do a 'polygroups all' as opposed to a 'polygroup island'. I forgot to do it when recording but all I needed to do was tap Alt when creating the inside circles which would have changed the polygroup colour. Otherwise if the circles on both sides are the same…
It seems like a really lame insult to me. I mean of all the things one could think of to insult another artist, is "pixel pusher" really the best they could come up with? At the end of the day, it's just obnoxious elitism and there's absolutely no end to it. This happens all the time when it comes to programmers and it…
Hey everyone! :) Great work to all on the challenge! It's been fantastic to see the different takes on the props this go around. I love all the little details and considerations everyone had for their approach, they're all incredibly well done. September is here and that means a new challenge awaits! Whether you're looking…
Hello! I'm working with a couple of friends on a small game (3 levels). We're testing our main level which only shows things like lasers, turbines, platforms, etc. During the testing of this level (and our game mechanic of time dialation) we noticed that there is a quirky bug with the camera and the ceiling. Here's a…