Hi, Thanks for your help.We use unity for development.Main issue we face is we have to compromise on texture quality a lot this also reduces quality of overall graphics.I got the concept of minimum alpha space or alpha.What should be target ratio for texture means 512 x 512 or something around 1024 x 1024 will work.For…
Two ideas that can be implemented in the workshop. 1: Vote cap- when an item reaches x amount of votes. Its moved to another section with items that have the x+ votes. 2: Removing the logos!! Under the marketing material the requirements is says that an artist/author cannot put a logo. Why can't this be implemented in the…
Okay so, there's clearly some connections going on between your controller rig and your objects so it'd be cool to see a node graph of that, maybe your hierarchy too. In the meantime, I captured a quick video demonstrating what I think the solution to this is. Essentially Maya's default rotation order does Y then X. You…
Pretty solid cycle. There's a small pop in the -X on the left foot when it pushes off the ground. the right foot has a visible rotation pop on the push off in the sideview. The feet are not directly under the Center of Mass, they are off to the +X ever so slightly. And last thing is roll the toes on the push offs for each…
The standard Intermodal Container is 40 feet long with there being 20 foot and 10 foot variations in existence. If drones were to transport them in the future, you would probably have 10 x 10 foot cubes or 5 x 5 cubes that can stack inside the 40 foot containers. No reason to reinvent the wheel when the current system…
Thanks MeintevdS, I understand what you mean about the boilerroom and all of the pipes and cylinders. Ill be revisiting the things you have mentioned for sure :) Thanks Metalliandy, Where I get those numbers from was 512 x 3 down which is 1536 and 1024 x 5 across which would be the 5120. I just showed those numbers that…
No I haven't. I have been going off the impression that all angles need to be softened when you bake maps. It has worked for me for the past three months until about a week ago with this and another project. I went ahead and used the auto soften/harden tool set at 60degs and then re-baked and it came out perfectly. Thank…
just as a little run through of imaginary numbers. 105 (minutes) X 60 (seconds) X 24 (frames/second) = 151200 frames * 1 (really optimistic minute per frame) * 6 (layers per frame, also really optimistic) = 907200 minutes of rendering / 60 (minutes to hours) / 24 (hours to days) = 630 days of rendering time (on one PC) if…
Max Help and Google are your biggest friends in this case, since you already have some understanding of 3D. Search for 'X equivalent in X software' for example in Google. You could also invest some money in some paid Tutorials from Digital Tutors for example. This has been my approach when I replaced Max for Maya. It's…
I get similar issues as well when working in big scenes, or I've had Maya open for awhile. It happens most often when I use my bind-toggle x-ray (alt+X) and then try to snap-toggle. It doesn't always seem to get stuck, but you can visibly see the input lag when toggling back and forth. I always just assumed it's from too…