Hello everybody, I'm currently setting up my new computer. I updated my video card (AMD HD Radeon 9650) to the latest driver and updated DirectX. I'm using 3Ds Max 2011-64 bit (Educational Version) On my high poly, one part of my mesh "disappear" into small bits as soon as I move in the viewport. However, it "re-appears"…
Hey Guys, I have this gun ready and I want to animate it to fire. How do I come about this with a single Texture Map? I can Select everything and Just do an unwrap but would that be wise? Should I attach before I UV it? Also I want to animate it so is there a good way to do that? I can rig it but is it necessary? Please…
I gather voice packs are not that popular. But Im confident anyone who knows of, or does not know of Bottom, will like this very much. Provided that strong language doesn't turn your nose up. I've used my patience, good ear and sound editing skills to make these packs, quality packs. They contain the limit of 48 taunts…
Hi everybody. I'm so excited!! I'm 21 years old and I come from Belgium. Currently, I'm studiing Animation and Character Design at schoole. I hope that, one day, I will be able to work in the video game industry. I choose to remake the walk/run cycle animation of Blitzcrank for the fisrt part of the contest. Blitscrank,…
Thanks! Now that's a lot of useful info. :) * A watermark protection might be a good idea, thanks. * The sliders were initially added because they make it simple to see and edit the color values which are very important for precise color modifications + they had to work above and beyond the usual 0-1 color range. Photoshop…
Still tooling with the tileables; Getting a decent result that looks on par with a hand made 8k texture isn't easy, but I think I've figured it out and will have it looking pretty soon. Some tweaks to the pilot's materials, added some detail normals, better roughness map, etc. And I've figured out what was wrong with the…
a lot of work done on the character controller but probably still a few more days to complete its overhaul. notably, I changed the dive from root motion to act more like traditional jump. it consist of three separate animations, a begin, a looping middle, and an end. This way the distance of the jump can be configurable…
tristamus: yeah its a cloth sim and some additional rendering to diffuse for some of its texture work. its a neat workflow for anything cloth'ish. dduckworth: thanks for the nice words urbanmelon: good crits man, thanks. the current lighting scheme is a dominant directional light, some smaller fill lights to brighten up…
Just letting you guys know there is an update coming VERY soon :D This release should be super close to the in game shader! (Orge Magi of course!) Specular Warp! Here's a list of current changes. List will be modified :) Changes in Version 2.3 ( as of 1/23/2014 ) -Changes: Specular and diffuse calculation combined…
Hey Polycounters haven't posted in a bit. So here is the beginning stages of retopoing Kira. Here is further progression of the soon to be low poly of Kira's body. This is the completed version of Kira's Low Poly body. The next phase is to take her into 3dsmax and do some cleanup work. You might have noticed that she…