Hey everyone, I'm currently working on a material in Substance Designer that I need to get a Specular and Glossiness outputs from. I started the material with the PBR Metallic/Roughness preset and made the full material and now I need the spec gloss maps and I'm using the Basecolor/Metallic/Roughness Converter node, I…
Been working on this and want some crits before I lose enthusiasm for it. Just general crits but I'd like some feedback on the texturing especially given that it's easily my weakest area. This isn't currently PBR, since Fallout NV doesn't support it obviously but I might go back later and do a PBR version (might be able to…
Hello fellow Polycounters! Good to see you again, and thanks for looking at this thread! So I have been working on this environment for about 4 days now ( not non-stop ) and the main goal is to push myself in terms of Modular pieces for an environment and learning the PBR workflow, this is also the first time creating an…
Hi, I'm looking for someone who has experience in Quixels new 'Quixel Suite' which contains the new PBR version of DDO. I am looking for someone who can help me solve a small problem within the program, and for someone who can help teach me the PBR DDO. I've watched Quixels videos on their Youtube, but for some things I am…
Greeting. We have just release our Low-poly Balls Set for Unity 3D. Fully textured and PBR ready. Best use for mobile game. Check it out on Unity Asset Store. Store Link http://u3d.as/s98 Demo Link This model set included fully textured low-polygon balls model. Ready to use and mobile friendly. PBR ready. Model included: -…
Hey guys, this is my latest PBR character based on Paul Kwon concept. The main go of this project was to mostly learn the PBR workflow and I also tried to fit this character to something a little bit closer to a Fortinite/Overwatch/Shardbound and some other current gen games style. I wanna thank my friend Hugo Buarque…
Hello folks. I wanted to share the piece I am currently working on. It's a space marine type suit. My main goal for this piece is to diversify my portfolio and get more practice with stylized pieces. I also want to get better at understanding and implementing PBR into my pipeline so I will be texturing this piece in…
Hi Polycount! Im a game art student at The Game Assembly in Sweden. I'll be posting a bit of everything, mostly Zbrush sculpts though :) Im looking forward to being a part of this awesome community, critiques and comments are very welcome! EDIT: Latest piece: