So I have been working in 3ds max a little for the past couple years... but from how good I am you could say that I have only been working in it for a couple months. I'm trying to do more environment work this summer, but I'm having a hard time figuring out what I should do. I went into the summer thinking I was going to…
Found out today that I can focus on doing just one environment for my project. So going forward I will be focusing on the Spirit's Province environment and make this environment the absolute best that it can be.
adam, Thank you...I wasn't even thinking about doing the occlusion pass, but I do know how to do it and I think your right on the money that this would bring out detail big time. Yeah I haven't sorted out how to approach the shadows...need to look at some nighttime reference and see how the moon casts shadows. Your right I…
This is an environment project me and two of my co-workers are starting since we're kinda burned out by the routine over here. We wanted to create a simple but good looking environment for practice and, of course, crank our portfolios up a notch, so we searched around for concepts and settled for this from Warhammer…
Hi all! I've been working for a few days on a concept I found for Insomniac's game Fuse. Unfortunately, I can't find the source for it, so I'm not sure who the credit goes to for drawing it. Anyway, I've been having trouble picking one particular piece of concept art recently and sticking to it, but I'm looking to create a…
Hi there! Ganymede Games is looking for a 3D Environment Artist to join our team for a 4 month fixed term contract. The project is a game demo for a AAA project original IP for PC/Console platforms. We're developing in Unreal Engine 4. The ideal candidate will be available full-time (40 hours a week) and is comfortable…
Hello, my name is John Diasparra and I am a professional environment artist currently seeking contracts. Please see my attached portfolio album and supplementary videos to show my skill sets. Portfolio Album __________________ Environment Flyover __________________ Archvis Walkthrough __________________ Mountain Sculpt…
Im commonly confused by the posts surrounding environment AO bakes. There are many different objects or mesh's created for an entire scene, some of them share a tiling diffuse, others have their own unique diffuse. Some of the objects will use the tiling diffuse and will also have their own specific unique normal/spec…
I have started the path by modeling props and texturing them, but I still don't know what artistic skills should I learn to be an environment artist who is responsible of a whole environment. Anyone have any tips in this topic??
Hey there, can anyone point me in the way of a good tutorial on seamless/tile textures for game environments. I mostly create character textures with a UV layout, but im starting to get into environments and buildings. Im looking for something that will go into detail, an example would be placing graffiti on a repeatable…