That's subdivision smoothing. You can either add control edges to isolate/reduce the effect, or turn off the SMT option. If an obj has UVs, then zbrush will import them (though it will flip them vertically, so you'll either have to change the import settings to leave them alone, or use the option under the texture palette…
01 - Select All Element If you select the object in object mode you can do a selection conversion to verts/faces/edges. Just hold Ctrl+right-click with the object selected and then go "To Vertices"/"To UVs" etc. It would also be very simple to write a script that would give you all vertices based on a currently selected…
well then i correct myself. I thought the preview showed the actual texture shape.. Currently im just confused about what the actual distinction between 2:1 and 1:1 is. As far as i know the UV space in max is ALWAYS 1:1, so if you "cheat" and squish your UV's in to (0.5, 1) scale, the map would still effectively be 1:1,…
Thanks for the replies guys. As vertical suggested I did do another presentation image @Madshock- I didn't really think of making an iron branch, but rather a stick. A stick is simple for Ogre Magi's character. Then later I saw that Tiny item and then i decided to do both. @Coyo.te Yea the normals might have been flat…
Yeah, if you use the move tool with an element axis center you'd have to do them one by one: not a problem in this case since there's only two of them; and the object is symmetrical so you could just do one side then duplicate it over. The slide tool does give weird results with that example, but I didn't even know you…
thanx for the replies,ill be bumping up the textures to 512, Pak: thanx again for the help ,gonna focus my energy now to environments,this one will be an original and im gonna go to borders and find a movie art book and do somesones elses work since i imgine when i work at this some day ill be doing others ides Bronco: the…
Thanks, everyone. You've been a great help. Now that MoP mentioned it, I'm not so sure what Maya does is a true curved surface for SubD objects. It could very well be the case in which Maya does what Eric mentioned (adaptive subdivision based on zoom level), only Maya does it behind the scenes. I'm very satisfied with the…
Alright I was able to fix it but the only thing that i did not do was just use the inset tool. I just made sure the segments I made went behind the edged faces of the corners of the windows. Then I just deleted the polygon. The only problem now though is that I have some edges sticking out (lines) of the windows and if I…
(HELP) Update #4 - UV's problem on some of the car parts (Nearly at Texturing stage) Hello viewers, I have came across a problem in the modelling and uving for the car, which is preventing me creating the texture maps/ texturing stage. Help part is basically me putting my hand up, as I am unsure what to do on the uving…
buy a CRT, srs. lcd monitors are fixed resolution displays, meaning that they have a finite amount of pixels vertically and horizontally. in order to use a lower resolution on that fixed resolution display, it must scale the video source up using a chip to resample it to the bigger resolution of your display. these chips…