In my experience, Ai tools make sense to use as a shortcut for small bits of menial work. As long as the task is well-defined with plenty of decent-quality source material for the model to pull from. And only if I am able to filter the output using my own specific subject-matter expertise. It's great at handling the…
hey guys what do you think would be the best way to achieve this in real time?: (the fuzz on the gloves) target engine would be ce3 if anyone is interested
Hey guys, I'm working on this chisel set and wondering what's the best way to go around modelling this particular chisel that has this curved shape to it. The geometry would ahve to go from a cylindrical base and dip into that curved concave flow. Pics demonstrate what I mean by this and what Ive got so far. I'm trying to…
hey guys... haven't really been posting here in a while but I figured I would share something I learned today I recently discovered the baking engine in Substance Painter (how did I miss this?) and was working to figure out how to get my ID maps working from my ZBrush meshes. In my pipeline, I use ZBrush>Modo>Substance…
www.mg3d.xyz I really hate these auto-portfolio sites... I know I should just buckle down and spend a couple hours learning some HTML, and I probably will in the next week. But, if anyone wants to take a look at what I've got up right now, I'd appreciate any feedback. Thanks!
I am trying to model a house both interior and exterior but just not sure how to go about this. I started to model the house in max using shell modifiers, but soon found that it gets a little messy. Any tip or tricks that you pros use to accomplish this small but almost seemingly difficult feat. Thanks.
--- Latest --- Hey! So for a while now I've been wanting to do an outdoor scene, and with all the work being done on lighting and foliage around here as of late, I figured it was about time! My dad is an avid steam train guy and although I'm not nearly as knowledgeable on them, he has passed on a bit of that love of steam…
Spent last weekend developing the sprites, then animated couple of days ago. Animations are easy once the sprites are developed. This was done in something like 5 minutes.