Here are some concepts ive put together. A few of them were done a few months ago. The rest were done just recently. I'd like to know what you think c&c thanks
Hello everyone! My school group and I are making a FPS as an assignment. We have 10 weeks to complete is with a team of 6 graphics and 5 programmers. To shorten the post (and also because we, the group, will probably make a bigger post about it later) I will just say that the story revolves around the discovery of cold…
Hi, I am Will Maccabe and I am currently seeking freelance, remote or hybrid contracts or commissions for concept art/design, illustration & game art. I am currently available immediately and my rate is negotiable. For all serious enquiries, please email: artbywillmaccabe@gmail.com You can also use the contacts below.…
Your ears are convex when in the concept art they are concave, I would also take another look at his forehead... I'm not an anatomy expert and so I don't know how to express it, but he's slightly got this kind of thing going on: Also, I would block in the hair, eyebrows and beard before you go any further. You might think…
Done this as a side project to practice my hard surface modelling skills and also to try out both Quixel and Marmoset. The whole concept started with a quick doodle I made in Max. Feedback is always welcome:) https://www.artstation.com/artwork/QR9Zl
Informative and I suppose adaptive as well? I'm curious because at the moment leveraging the KitOps addon feature, specifically it's embedded procedural PBR material system too texture raw HS geometry in order to 'previs' conceptual content, primarily via shader channels so yes I'd agree can be bit of a time sink fiddling…
Hey guys! I'm new here, even though I made this account back during the first dota 2 polycount contest (that didn't go well for me ahh). But I'm here to try this cosmetics thing again! Vestments of the Demon Rose Here is a rough, rouggghhhh concept of a Mirana set I'm thinking of - still need to do the bow + quiver +…