That's kind of a big question, you know? The easiest way to get an answer to a question like that is to figure it out yourself. If you want to do it in ZBrush, I could give you some hints, I suppose. The first thing you should do is take your ZSphere armature and Dynamesh it. Do some shaping on it so that it fits pretty…
I think everything you are doing with this is looking great on its own. The elements are all looking well executed at this point. Its just that the 3 themes you have (cat head, spikey armor, and house wife head) don't seem to go together right now. Sorta like stepford wife mixed with demon armor guy, and cave women. I'm…
Hi Aeze, looks like a good start to me. Here are some thoughts on the matter: The girl seems very feminin on the concept, so I think you could emphasize her hips a bit more and make them wider. With that armor on her shoulders, she doesn't have much of an hourglass shape at the moment. I'd also suggest to work on her…
sooo good. If I have one criticism it's really the difference in the style of this chick's skin, vs. the armor which I feel is heavier on the cartoonish aspect (bolder outlines, more painterly look). It's close, but it doesn't completely jive. I feel like you should even out the lighting in the armor, so it's not so…
Agreed the textures are too busy but its a huge body of impressive work, well done. The good thing is its easy to take some of that detail out. Bad new is you put all that work into making noisy textures. Oh well live and learn. Remember that mech have a lot of complicated machinery but you don't need to show it all on the…
Had trained in the 1980s as an armored reconnaissance Assault Troop section gunner M60 7.62 NATO among other roles within my unit alongside various Vietnam era weapon systems as well, so I think your modeling refs may have been of a later variant which btw a weapon still in service today. Anyway, main crit is wear and…
Building some assets for my project; Vanguards and Sentinels, which is inspired by the original X-COM, but with a twist of Squad Management and less of micromanagement. You may think of it as X-COM + Warhammer 40k: DoW + Company of Heroes. Anyway, Starting off with X-COM's classic and popular armors. Basic Rookie kinda…
Hey mates hope you all doing great character art while i'm updating this. Since this is my first contest. I don't want to overwhelm my work. So trying to stay with simple designs. Here is my update on the braum below. Armor Set yeah. Hello guys this is my entry for contest. Braum. Reference Started as zspehere sculpting…
What would an exiled character look like? A character whose moral destroyed, and identity lost? Self-proclaimed dead, with broken sword representing her lost spirit? Stubborn and self-reliant. In the search for her new self. In search of new sets of principles. What would a character look like, if she was betrayed by her…
Howdy again! So far so good w/ the armor! I've pretty much got the entirety of the back, butt, and torso set, so I'll move onto the chest, neck, and crown tomorrow. I'm still sort of deciding whether or not I'm going to do the high poly sculpt, but I'll wait to make that decision once I take it to the retopo phase.…