Hey Folks , I’m excited to share my latest artwork with you! It’s been a project I’ve worked hard on over the past few months and I’m happy to finally show it. This piece represents my growth as an artist, and I hope it connects with you in some way. I hope you enjoy it.
The past week has been pretty slow, mostly watching tutorials and planning / discussing ideas. I was really inspired by this concept by Chris Doretz of what looks like a plastic quarantine tunnel running through a damaged hospital area. It looked like it would introduce some really cool opportunities for lighting and also…
i distinctly remember playing one of those in 1998 more srsly gaussian splatting and nerfs are actually a pretty interesting model for representing complex volumetrics like fur and foliage they absolutely don't hold up for solids - zoom in on the demos posted to see evidence - and my understanding at this point is that…
Just finished the blockout for this piece, it'll be part of a larger scene called Hermit's Pond later while also being its own standalone portfolio entry. By far the weakest parts of my last project were SubD modeling, sculpting, and handpainted texture detailing so I plan to go hard on those this time around.
So.. now when every data is "looked up".. https://slashdot.org/story/25/10/02/191224/ai-has-already-run-out-of-training-data-goldmans-data-chief-says ..the next thing is to "imagine" something.. this remind me of people on LSD to make.. art.. ?? So better check when "generating" for ecample a mouse you do not get some…
Lots of interns for 2020 posted on this Google Doc, remember it has to be a professional paid internship or its illegal, well in the UK anyway. Good luck. :) UbisoftMontreuilFranceInternship - 2D/3D Artist (Marketing Assistant)On-SiteFebruary 19,…
Hey, yea I've tested the scene and it runs like a dream. It's quite a simple scene and repeatedly uses 48 material instances and around 10 decal material instances. The heaviest these scene becomes so far is ~190 draw calls. I could reduce this, but in the majority of cases from the perspective of a VR user, it tops out…
Amazing project (watched your YT vid as well) so cheers for sharing and also congrats, no doubt looks as though was a ton of work involved :+1: I particularly like the cloth sim'd objects especially those creased folds or wrinkled cloth they're quite realistic, for example on what appears to be a TOPP or MOPP suit? If so,…