Not really that , but from what I understood I was following an old tutorial based on 3dsmax 2009 , now since 2011 they added the temperature shader wich more or less does the same thing . thankyou .
I did a couple for 3ds max 2009, Maya and ZBrush, using the style I found from a XSI hotkey list. But they a couple years old, so dunno if I should post them.
Paul Hormis has a good method of setting up chains for dynamic simulation, you might be able to adapt parts of it to what you're doing? http://www.hyperent.com/Hyp-Tutorial-Cloth-003.php
[ame] http://www.youtube.com/watch?v=fzMhh8zhTiY[/ame] :) Anyway turned out really good. Now animate , duplicate them around 10 000 and swarm something. :) Really well done. GG :)
Sorry yer this is for max 2009 and I mean a circle. I mentioned the quadded sphere as I knew how to make that but I wondered if the principle could be applied to a flat circle making it all quads.
you can also pick up Issue 112 January 2009 of 3D world, it has tips on what, how, and who you should ask questions to get the most out of a 3d degree.
running an XPS M1710 here as well, little problems with max 8, with new drivers, it runs only abut 10-15% slower than on XP. still couldn't run max 2009 though.
This is a free texture from here: https://3dtextures.me/2018/10/04/sapphire-001/ Basically, I'm curious how this is rendered properly with height and depth to the render. Obviously if this texture is added to a sphere it will simply be flat. Is adding a bump map the correct way to do this?
Anyone care to tell me how to transfer hotkeys from 2008 to 2009 on a different computer, I tried copying the userhotkeys.mel but it did not work. It appears like I have to copy 2 files to get the hotkeys working?
http://owen-c.deviantart.com/ - More frequently updated http://www.owen-c.com/ - Official website from 2009-2012 I have heard of this site and am curious what your opinions would be. What do you think of my works?