Hey Polycount, Im a long time lurker of these forums as Im always interested in seeing what everyone is working on. But its only until recently that I decided to get involved in game art & design and start producing work myself. So I picked up a cheap Wacom tablet a few weeks ago that Im still getting used to, and set…
Hey guys, Since we just released another DLC, I thought Id go ahead and post up some of the stuff I worked on for Raams Shadow. A large portion of this was done during my internship and a few pieces after I was hired on full time. I worked on this closely with Pete Ellis, with him tackling the exterior and me doing the…
notman said: I think I figured out what you mean. About how the characters sticks out from the environment and it has to be due to the way they are shaded and lighted. SPOILERS!!!: Here's a screencap of one of the prettiest place in the game:…
More recent updates: More effects to come Room leading to the atrium Office update Vent crawling idea inspired so the whole trailer is not only running and avoiding obstacles Might put in other vent paths so it's less linear for choosing where to go Hornet update- added some blood to make it look as though there was a…
Thank you all very much for your advices and help! Thats not my first time doing hand painted textures. I haven´t finished the most of them but I think I understood the basics. OK I think I will play around a bit and test where it´s good to use. Thats a good Idea, thank you. I already found a good example for my well…
I love the inspiration, but I'm worried that the scene won't have enough to it to make it visually interesting. Are you planning on filling out the area round The Lonely House™? Either way, I'd love to see what you do with the finished lighting :) *S-s-s-s-subscribed*
Nice! I love 30's and 40's fashion. I did a concept of a 40's style CM ages ago but got vetoed by another artist who also have a 40's set they were working on at polycount. Have to wait till they are done before I finish it :(
Hi everyone. First post :) I am wanted my first post to be some amazing artwork but never mind, I have had to post in my time of need. I am currently studying game art at Teesside university and there is a model I need finished rather soon but I am having trouble. I am creating a flying mustang for a sci-fi game in UDK and…
looking around the studio here most of the dudes are in their 30's or late 20's. at almost every job I have worked at I have been the youngest person there. I don't think age matters at all really, attitude and skill are what is important. there are plenty of people who are in their mid 30's-40's in this biz.
PS2 : 4 MB Embedded DRAM video memory bandwidth at 48 GB/s PS3 : 256 MB video ram 20 GB/s read to the Cell and XDR memory 15 GB/s write to the Cell and XDR memory PS4 : 4-8 GB ddr5 at ~48 GB/s