Hey Guys, I have some new progress to show. Some updates are that I adjusted the Landscape a bit by lowering the contrast of the normal information as well as added a PDO blend to the shader allowing the two meshes I made to blend more cohesively. I also adjusted how the larger Ruins Walls are created. I created smaller…
I don't model faces like this, so I can't help you out with the technical side (I sculpt, and only polymodel organics for really low poly stuff that I won't be baking down), but I thought I might weigh in in your understanding of faces. http://i201.photobucket.com/albums/aa302/yukineko109/chattupdate_zps6cf1cba6.jpg This…
I think the tiger sculpt is as good as I'm gonna get for now. I can always come back and touch up, but there is a lot to do in this project so I need to keep production moving forward. I feel pretty good about the sculpt, and I expect any changes I need to make will become apparent when I texture and apply fur cards. I've…
Re: uncanny. I think it's due to the limitation of current game AI beside poly limitations. To make emotions look natural in all game "realtime" environments it would cost more in terms of tools and specialists (the face animator?). Compare facial mocap for movies or pre-rendered cinematics, the actor(s) just have to…
Your scale, modeling and texturing are good. I would explore lighting options now, lighting is definitely the most "bland" thing about this scene and spicing it up could really help it come to life. What I mean by bland is that all your lights are a white, neutral color, and the lighting is pretty even. You need more…
Well first of all you should consider doing a proper briefing, because at this rate you should offer the 3d artist to do it as much as possible to help him with the transition from 2d to 3d. Dependent on from where you hire you artist this is about a day worth of work, slightly less or more depenent on her/his situation.…
I'm on a crap connection, so people with better connections might've had a better experience, but here are some things I noticed: - The banner thing on the homepage that switches between images went faster than the pictures could load, though that could just be a side-effect of my connection. - It took two clicks before I…
well when you adjust the levels if you watch its mainly upping the contrast of your highs and low values so your normals get punched in and out deeper. similar to overlaying the normal map and neutralizing the blue channel i suppose. as there isnt too much information in the blue channel, it really only needs to be done on…
Hello everyone! :smile: I decided to take a break from materials to model some props since I see that my Artstation is lacking what I really like doing. I was in Geneva one day and visited St. Pierre (Peter) cathedral and I really like the old pipe organ that was there. I took a couple of reference photos and decided to…
Hello guys, first of all i'm sorry for my terrible english, i'll do my best not to make you run away by reading this xD I don't know why, when i try to use Shift for the 90° snap, i think i'm doing the right processus (Hold-click => rotate the camera closer to the view you want to lock => Hold-shift => "release"-click (not…