Next step is to tweak the jigglebones, and remove what little twisting they are still doing. also, I am removing the weapon_lightwarp and replacing with pyro_lightwarp. if there is a better lightwarp to be using, please let me know. I don't know.
Why do you consider this an error? When we make very low res background objects that are vertex colored we use UVW Remove modifier to remove UV channel 1 and 2. Because they are not needed.
The main reasons to upgrade from Unity iPhone basic to Pro are removing the "Made in Unity" splash screen, and bitcode stripping. Essentially it removes all of the unused Unity libraries, shaving a few MB off the install size.
Removing 1 edge loop make it look the same, removing 2 edge loop change the curve but it still read nice as a sword, none of that make it look like crap or ruin the weapon , after that it's just a matter of limitation and preference.
boids are entitys like birds, bugs and frogs :) http://freesdk.crydev.net/display/SDKDOC2/Boids+Entities It might not solve the issue but it has worked for some people. You can remove them just like removing any other entity.
I obviously didn't want to disregard what tanka or hughieDM said, I just didn't understand it... but anyways, I removed the turbosmooth, fixed the eyes a little bit(needs some more fixing) and removed some edge loops.
Yeah, I`m looking for a way to remove seams from spherical/cylindrical objects, like this one: You mean like there`s like "push a button to remove seams" program?:) Which one specifically you have in mind?
Update, fixed the silhouette on some pieces. Deleted the backside and removed some of the bevels and removed some edge loops from the noozle. Tricount: 1516 I can upload the obj file if anyone wants to have a look, just ask :)
@gnoop you said you're baking object space maps so the 'skewmesh' method is used to remove all the support loops before conversion to tangent space. And yes, I've often removed geo post bake. 😁
Also you might want to remove your anatomy studies and creatures. That is your weakest work. The environment stuff that you have is decent and i think your portfolio will improve greatly if you remove the anatomy study and creatures.