I believe it. Currently making all of the character models for a short film I'm working on with some classmates. Not really allowed to show anything yet until it's done, but I've learned a lot going through the pipeline. I plan on volunteering in game dev related stuff later on too once I have more time. I really like how…
i used maya 4 times and i crashed 3 times? i used blender 1000 times and it never crashed once?! it may or may be not that maya has some more advanced stuff i dont know, but blender "forces" you to use hotkeys which makes you soo much faster. It not just that. also you can rearange windows in such good way without get lost…
I feel like the animation timing is all very similar. The orbs start, then another, then another element is added which lasts as long as the previous section. It doesnt feel like things are building up and getting faster and more frantic before the beam is loosed. The particles coming from the beam come outwards from the…
Agree with that. They should be banned and forgotten forever. They're not fun at all, especially in cut scenes. I was really scared Tomb Raider would be another one of those as there are two cutscenes full of QTEs at the beginning, but once you pass these there aren't many other thankfully. On the other hand, Resident Evil…
1 draw a concept. 2 draw more of it until you have a clear idea of what you want to achieve, before even touching a 3D app. 3 Pick up a 30 trial of 3DSMax. 4 Read up on primitives creation and the edit poly modifier in the help files. You can also google for the Joan of Arc tutorial series. 5 Read up on the following…
Game playing time / length has never been an issue. In fact The Last of Us even became slightly too prolonged. The second arc with the girl was just 'right' for the story and pacing. In all, Last of Us was a good combination of Uncharted, salvaging parts / linear exploring. Enough to not let me get bored. It's kind of why…
Thanks, for the advice. When I have the time I try my best to open up max and practice for at least an hour, I still suck though :P. I have a few things I am working on at the moment; force of nature (tf2), wrench and finally trying to do some character modeling, don't get excited though they all look really bad. I am not…
"Worst invaision plan ever." Mass your forces in Siberia,make an amphibious (very short) landing from russian land onto alaska via the bering strait,from alaska to canadian territory you will encounter little to no resistance then march eastward to ottawa, in that time set up sub pens to operate from russian land and…
If you have UVs that would overlap and share the same texture, then offsetting them by exactly 1 will put the uvs outside the boundary box. This is ok. If you do this then they share the same texture but not the same UVs. You may need to take out the offset though, once you are ready to put it into a game engine, but many…