Here's a broad level question that a majority of people might be wondering. What are the working differences between Maya 2014/15 and MayaLT? Do you feel like there are any holes in your pipeline, or is it relatively comparable to that of the industry standard/student versions?
You're in luck, friend. While you can no longer buy MX518s, Logitech replaced that mouse with something very similar, current version is the G400. http://www.newegg.com/Product/Product.aspx?Item=9SIA4831NY2070&cm_re=logitech_g400-_-26-104-838-_-Product
Here's Steve Anichini's blog explaining how it was done: http://solid-angle.blogspot.com/2014/03/bioshock-infinite-lighting.html It's not possible to do what he mentions without the full source code access that you get from being a licensee.
Eh, I tried it earlier with results as I'd have expected (using Max 14 and the 2014 FBX). But prompted by your reply I just tried it with Max'17 and their newer FBX exporter and yup - it transfers colors-by-face alright. Awesome!
Which version of Photoshop? CC is just Creative Cloud, which means anything from CC 2014 to 2017. If you're attempting to use 2017, be aware that Suite is not compatible with it just yet. You'll need to wait for the Suite 2.3 patch to fix that! :)
Awesome trailer! They keep hinting at once of the new weapons - that staff/spear thing, but what is the other new one? Apparently there are two new weapons? related: http://www.polygon.com/2014/6/5/5782736/monster-hunter-freedom-unite-ios
Hmm, that looks awesome, but, I just looked that up and found: "While that shot was done in Modo, I found it just wasn’t able to handle a scene this complex. So it was off to my old friend Lightwave." http://www.oddballanimation.com/archives/914
Hi Slightly updated my reel. Available for freelance, contract or permanent work as animator or technical animator :) My work can be viewed here http://www.artstation.com/artwork/animation-reel-2014 If you like it, feel free to get in touch!
Polycount and Epic Games are teaming up to bring you our first ever 2D concept art contest: the Unreal Tournament Master Challenge: Concept Art Head on over to the contest page for full contest details. Contest deadline: August 4th, 2014 23:59 PST (GMT -7)
http://jobs.hasbro.com/job/Pawtucket-Games-Design-Intern-Summer-2014-Job-RI-02860/37407100/?from=email&refid=1199113200&utm_source=J2WEmail&source=2&eid=303-201401181101-2572227000&locale=en_US This came across my email today... Doesn't say whether it's paid or not. Good luck though.