For a first texture the gun looks pretty good, but ya the diffuse is hella noisy. The clips look pretty good though, maybe ease off on the fingerprints, i can't imagine how dirty someone's hands would have to be to leave prints that dark. On the radiator, it strikes me that the legs should be one piece w/ the body/have a…
i've been struggling with this for a while....and after lots of trial and error i'm slowly starting to get there. i don't know if you are familiar w/the shell technique or not, but it works. it's how they did the fur in shadow of the colossus. this is one read that i found pretty good. i wanted more of a straight forward…
[ QUOTE ] "W. vacationed so hard in Texas he got bushed. He needed a vacation from his vacation." [/ QUOTE ] He left the ranch actually to try to escape having Cindy Crawford and Camp Casey parked outside his door. Where the media had no choice but to see them. Now he his gone, the media will follow like good little lap…
I have few suggestions : Fixing her arm and carrying angle will really help your piece Addi a bit of rib cage she will like it There are bunch of Ms and Ws in her design and you have put her in a rectangle composition maybe add something[could be background blob] right next to her to make another W which will create much…
Added bolts and the rest of accessories, also guys i have some question about legal stuff if you are kind to answer. As you can see in the picture below i have added the S&W text, if i want to sell the gun should i delete that text or any other logos that are on the original model? And should i change the name of the gun…
i think this is fantastic actually.. for doing this all on your own.. code and art.. gameplay is simple and right to the point.. the art is pretty good.. there are areas where it could be improved, of course.. but in my opinion i dont think that's the most important thing here.. the important thing is the execution, and to…
So I'll need to split the UV islands along the newly welded edges. If I move those inverted UVs over to 0:0 or w/e other UV square I so choose, how will those not be contributing while also picking up the material and showing their correct materials? I may be not understanding what's exactly going on when moving UV shells…
I was working through some tough revisions, needed some cheesy metal to power through, and heard Riot had hired Jorn Lande and ZP Theart to record some tracks for the Pentakill album. Can't take it off repeat now. [ame=" https://www.youtube.com/watch?v=vFyaOABkYYI"]Pentakill "Smite and Ignite" (FULL ALBUM W/LYRICS) (2014)…
I love the way you're tackling the tight braids on the side of the head. I believe the biggest issue I see are the eyes right now. They look a little 'foggy' and not sitting/blending nicely with the eyelids. I learned a lot from Vadim and his marmoset breakdown here . What should help most is a transitional mesh w/ blur…
pior - couldn't it effectively be used to negate the 'seams' problem of painting a diffuse? What i don't understand w/ mudbox paint layers workflow regarding gameart is : Do you paint on the high sculpt or the 'baked/optimised' lowpoly? - (i haven't tried) but i am unware of any ability to bake the high poly's diffuse onto…