Hey everyone, This is a WIPcharacter with textures that I am trying to refine for a prototyping class that I have been taking. I was hoping to get some feedback please! also if anybody knows why their is a weird lighting issue on his crotch advice on that would be great. thanks!
Good day. I am fairly new to identifying which props I should and should not spend time creating a high poly to bake down the normals to a low poly. I am planning on doing a few rusted car props similar to what you see in Metro and Last of Us games. I am wondering if the car props in Metro Last Light/The last of us use…
Hi, You can mirror assets/ static meshes in UE4 - does it work without any issues due to shading and lighting ( flipped normals), because the x-scale is minus 1?I want to avoid useing extra static meshes, only with a different pivot. Thx
Hi guys, I'm wondering if it is possible for a shader to know what vertex or polygons are being lit or in shadow somehow. I'm wanting to take that data and make a sort of "If statement" or mask which will be used to change between 2 textures depending on if its receiving direct light or in shadow.
Is there a way to have the directional lights Ive set up not effect the sky dome? I like how It makes the models pop, but as It is now, Its washing out the sky dome and ruining the composition. At one point I had it to where it wasn't happening but now it wont go away.
For normal non-dominant lights the specular reflection depends on the UV direction as far as I know. Dominant lights render the specular component dynamically so it looks correct.
Does anyone know how to imitate this point light map bake from this tutorial? http://polycount.com/discussion/101248/dota-2-art-guide-baking-a-gradient-mask
Looking forward to achieve this but stuck with lighting. Need help with that. This is what i need to achieve. This is what i got. Just a beginner and need to improve my skills. All comments are welcomed.
Hi, it's me again. I would like to know if I can activate the "detail lighting" (Alt+5) but in-game. I'm trying to show my work for my portfolio. Thanks!