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Mirroring assets - Shading/ Lighting?

GhosTDoG
polycounter lvl 6
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GhosTDoG polycounter lvl 6
Hi,

You can mirror assets/ static meshes in UE4 - does it work without any issues due to shading and lighting ( flipped normals), because the x-scale is minus 1?
I want to avoid useing extra static meshes, only with a different pivot.

Thx

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