You can mirror assets/ static meshes in UE4 - does it work without any issues due to shading and lighting ( flipped normals), because the x-scale is minus 1?
I want to avoid useing extra static meshes, only with a different pivot.
Yes. Though, you can't mirror skeletal meshes because the physics asset won't be mirrored. Unfortunately this issue persists from the beginning til now still.
Replies