I'm going to divide this into two categories, since you took time to sit down and concept the character out. ==Concept== I'm finding the design busy, and this speaks to the final 3D model as well. The only thing about the silhouette of this character that speaks cowboy is the hat. But it feels out of place as the rest of…
Hello! Wondering if anyone can give me some feedback on my old man sculpt. In the concept art you can clearly tell that the man is smiling even though the beard covers up his mouth, my sculpt looks more like he's just closing his eyes and I'm not totally sure how to fix it. Any feedback appreciated! (mustache is also rough…
I've been searching for this holy knowledge that is learning how to rig cartoon like characters with bending/stretching arms and legs but, it seems to me that, currently speaking, nobody uses Softimage as much as they use Maya. I'm currently starting a school project in Softimage and I need to know how to this god forsaken…
Hello everyone, this is my first post on polycount. I have been a lurker for a while. I have had some down time at work today, and did this for fun. MAX/Zbrush. 394 polys. Crits welcome :thumbup:
Hi everyone, I spent several hours searching the internet to get the absolute technique to achieve the result of what Crytek did with Crysis. I found couple of thread here and there of some people asking the same question I'm currently asking, but I never found a thread that answered the question. Unfortunately, i'm not…