Hi guys, Just wanted to post a project I'm working on with a friend of mine called Project Aftershock which is multiplayer co op racing game. Still in its early stages as we have yet to include gameplay elements to it. However we posted some screenshots here at Flickr: And a roundabout video tour of the first track work in…
https://www.artstation.com/artwork/kXyOz https://www.artstation.com/artwork/PZ9g3 https://www.artstation.com/artwork/GWwEB Finally finished and uploaded! I want to conclude this project with one last picture of the renders and the links to the Artstation projects, you can see some more progress GIFs there. Tomorrow is my…
I struggle with this as well. You can pretty much work on a project forever if you let yourself. There is always something to rework/improve and things you can add to a project. A few things that I've started doing is keeping my projects small and trying to be as economical as possible. For example instead of thinking of…
The Chinese Room is an award-winning game studio based in Brighton, but working remotely across the United Kingdom. We have just signed a development deal with a major publisher and are expanding our team for a next-generation console project, scheduled for release in summer 2015. We are looking for passionate, dedicated…
Team Holy Lunatic is proud to announce that development has begun on a new single player total conversion mod based on the popular Half Life 2 engine titled: Project Phi This mod will take single player first person shooters in a whole new direction, and will feature new player models, maps, weapons, and adversaries. For a…
Hello i am doing my first thread here on PCF, and i would like to see how this goes. Here is a W.I.P of my portfolio project...actually one third of it. These are basic shots from print screens and quick renders which if this site has a unwritten rule of image types or if you all have awesome ways to show basic renders by…
I will be devoting time to modeling and texturing practice over the upcoming weeks. I do not have much experience, so I try to stick to fairly quick and diverse projects to keep learning rapidly. I feel 5-10h per project (single asset or little env) is enough for doing things properly, but still moving on soon enough. I'm…
I am looking for a 3D Modeler with enthusiasm for science fiction and first person shooters, and experience creating 3D environments and props for games. For additional context, I am currently a Product Manager working full time at Riot Games, and this game is a side project that I hope to release one day. I do not need a…
Hey everyone, some days ago I started my first project with Houdini Indie/Houdini Engine and UE4. I absolutly fall in love with both applications. I come from Softimage and luckily we have a simpel project where I could start learning both apps. The camera is tracked and than exported from Softimage to use in UE4. The…
Introduction I am from Hourai Teahouse, a doujin video game developer. We are currently developing Fantasy Crescendo, a platform fighter similar to Nintendo's Super Smash Bros. series and rooted in the Touhou Project series of bullet curtain shooters. We are currently seeking 3D artists to help us create some aspects of…