I know this is probably a super basic issue, but I cannot find a solution for it. I'm exporting out an animation into an fbx which will then be put into Unity, but the animation breaks when exported. The mesh and skeleton don't move, but the controllers all move according to the animation; this happens both IK and FK…
“How much will this 3D art cost?” That question always coming up from clients, producers, and even internally on our own projects. So we built an internal calculator to estimate production time and cost for different asset types and quality levels. We originally made it for ourselves only, but figured that other indie…
I have dabbled in 3d and 2d and seem to get side-tracked, or life throws me off whether its a ridiculous job or whatever. I am finally in a situation where I have more time to create art and can still make ends meet. My question involves me wondering what to do to actually get some experience going. I realize concept art…
Thing I'm most disappointed about is that Megan Fox hasn't helped me out once... I mean if that isn't false advertising then I don't know what is. I'm willing to give it a few more days but if she doesn't turn up by then and help me rank up, I might have to write a letter of complaint and demand my money back. I hope…
sucks to hear transformers was awesome! I hope publishers start realising that these type of games dont make money anymore people expect more nowadays. hopefully this drives activision and other pubs to focus on less licensed and more original IP.
Thanks man, that's just the type of critique I was hoping for. I normally throw on the proxy hair pretty early, because I find that the face looks really weird without any. I'll try and work without it for a while however, see how it goes.
Hey everyone I've never done a sketchbook type of thing here before because I don't know how long I can keep it up, ao this is definitely a challenge for me... Hope you like it! If you want to see more of my stuff, go check out my artstation!
I’m
not sure if anybody will actually take the time to read through any of my
little squiggly artist commentaries but…what
the hay, I’m gonna talk anyways and for those of you actually reading this---hello
and thank you for reading! Y’see
there comes a time in every artist’s creative journey when you’re torn between…
Yeah, its all about discovery too. I am surprised how so many students or artists going in games dont know about this gem of a website. I hope it stay another 10 years and beyond.
Okay, I've reduced the file size to about 60MB by making the accessories maps 1K. Although I imagine I'll need to include the high poly file...? The rivets on it are wrong. I swear I'd corrected those in ZBrush and saved, but not according to Perforce. :-\ I'll have to rectify those another time. Hope the links work...…