Hey guyz I'm back! Thx to everybody for the tips! Do appreciated that.. Btw I'm studying on my own this UV mapping thing and I have checked around for a few days now... in order to get more info regarding this matter. The names that appear most often are: Unfold 3d (which u mentioned) and this Headus UV layout (mentioned…
Thanks a lot man :') It's super interesting to hear that you got into 3D at around my age, and now you're landing jobs at indie gigs and AAA gigs?!. I want to get asset creation down, I want a firm foundation on asset creation. I don't expect for me to be an advanced pro at UV mapping, texturing and modeling, but I want…
LOL! But I like boring guns, all that hardsurfacey goodness is like therapy to me. XD But thanks guys, I'll post a screenie of the material when the modelling is done. Light is pretty much just a main light, a blueish backlight and a big ol' fill light. @raul: Thanks, I'll turn up the fill light a tad. :) Too lazy to…
AO in most engines is interpolated based on direct lighting. In UE4 AO does not affect materials in direct lighting, Im not familiar enough with other engines but this is a pretty standard approach. That being said ambient occlusion in general is a fake phenomena we apply to allow materials to have small frequency specific…
I have a small set of rules I've developed privately that nobody uses but me PECS: A rubric for assessing the quality of a highpoly hardsurface model. PECS stands for Proportions, Edges, Construction, Shading. For a given model, each PECS component is scored from 1-5. The final PECS score is the sum of every component…
Your hardsurface work has some great details! Your organic character work is good as well. Couple of things.... Decide what you want to do. I have no clue what kind of specialty you offer. You have solid hard surface and decent organic skills, but most places don't look for generalists. Having a few pieces like the…
You could also try the floating panels trick. by Ralphie 'boyluya' Agenar. From the thread Firefall - Hard surface Art Dump More on our wiki here http://wiki.polycount.com/wiki/Subdivision_Surface_Modeling#Hard_Surfaces
I think its totally doable to get into this industry at age of 36 or older so I wouldn't worry about age, I have colleagues that are 40+ etc. So a big issue is that you are currently stuck in a toxic environment which is anxiety inducing and the stress from it keeps you probably awake at night and this again makes it hard…
Nice tutorial boyluya! I added it to the wiki, hope that's OK. http://wiki.polycount.net/SubdivisionSurfaceModeling#Hard_Surfaces Great stuff seforin! Looking forward to seeing Millenia's work too.