Again this appears to prove my hypothesis. You also appear to have only one rank applied to your profile. (Not going to post an image of this as I have filled this thread with images already.) Edit: Also check a bunch more profiles and so far there is a 100% chance that if you only have 1 rank on your profile then it does…
not sure if you need to know or not but I fell into a small hole in 3dsmax 2010 as they added maxscript access to the obj export/import settings and my previously fine scripts I use for this sort of thing suddenly began to use default settings when I used them in 2010 - I had to write some extra gubbins to set the relevant…
ok I FD up up bad let me explain im brining in a image from adobe after effects its a pixel drawing roughly 100 X 100 or whatever, im then brining the video into premier to overlay dvd interface and such to burn to dvd easier. Now when I bring video into adobe premier and images it blurs them out no matter what is…
My current setup is this: 2 - Main Ultrawide 1 and 3 are 4k. 4 is a soundbar connected by HDMI. Before this Wednesday, 1 and 3 were set to scaling (150% and 200%) 2 was 100%. This worked fine for photoshop and such. But 3DS Max and other apps did not like the mixed scaling and wouldn't draw some UI elements. Some apps…
Hey, I'm a fresh graduate and I sent my work to a games company the other day who were after a "character artist", I won't say the name of the company, but the job listing is still up on the artstation incase anyone fancied searching it yourself and giving me their thoughts on it. The company got back to me saying they…
@ZacD Yeah,I don't like the lighting either.To better understand what I'm aiming for,this is the concept I'm LOOSELY work after: (the rights of the image belongs to it's creator, Ken Li).As you can see the main light in the concept comes from the front of the camera,that's what I'm trying to replicate,also the fog and…
Hey guys. I made a map for Unreal Tournament called DM-Chamber. Download link It features trap room in the center of the map and zero grav pools. The goal of this project was to make fun and cool looking map with 100% custom art within 100 mb file size. For that I used custom vertex normal technique, deferred mesh decals…
Exit edit mode and clear the document. Set the RGB and Z Intensities to 100, then redraw the tool onto the document and go back into edit mode. Any value less than 100 (even as high as 99) will cause that behavior. There's a bug with projection master (caused by saving projects in 2.5d mode, which includes quick saves)…
Like the dudes face man, character looks like something out of the 100 bullets brother lono comic book series as well, might be worth having a look through that one day, lots of cool visuals in there, looking forward to watching this develop :)…
If you look at Maya's 'qualified hardware' charts the NVidia GeForce cards aren't actually largely tested or in fact supported. http://download.autodesk.com/us/qualcharts/2010/maya2010_qualifiedgraphics_win.pdf Its the same with Max. http://download.autodesk.com/us/qualcharts/2010/3dsmax2010SP1_qualifiedgraphics_win.pdf…