Hey, I'm a fresh graduate and I sent my work to a games company the other day who were after a "character artist", I won't say the name of the company, but the job listing is still up on the artstation incase anyone fancied searching it yourself and giving me their thoughts on it. The company got back to me saying they liked my work and that they would like me to take a 3 day art test. I've initially said yes by email.
However in my rush and excitement to start applying for jobs I never actually vetted the company I was applying to whose asked for this test - I stupidly just sent my cv, cover letter, portfolio.
Anyway I looked up the website of the company and there is literally nothing on it to even indicate what they do. The careers sections has one other job posted below the one I had applied to and theres a contact page... other than that its almost blank. The 'About' section of the site has 13 words about the company. There are no images or showreel or anything to indicate past work/clients and no info about the company/ceo/team are there.
Whats more is the email I received from the boss started with a bizarre 10 worded way of selling their company to me followed by "...
we would like you to take an art test.". The boss made no mention of their past work and didn't ask me if I had any questions about the company, just a very brief few words about what the art test would entail ("concept, sculpt, texture") and what my availability for it was. Lastly there was a line about there being over 100 applicants and how I am one of the few to be given the opportunity. But I'm not sure how there could be 100 applicants if a company website doesnt have any info on it... then again it could be 100 desperate grads
Also 3 days seems a bit short for an art test for a character artist job, by the bosses' breakdown of the test ("concept, sculpt, texture") I'm just wondering how well it can be executed in the time frame of what I assume is from 9am-5pm. Obviously this excludes any AAA stuff lol
I realise its my foolishness for being blindly eager in the first place but is this a bad sign in general?? Honestly it sounds a bit odd I just wanted some advice on if I should go into this with caution. I've asked for some more information about the company and the test in general but theres been silence since lol
Replies
Whilst I'll definitely be interested in taking the art test, its probably not a great fit even if I get the job as it would mean relocating to a different country and not being able to speak the language which I think for my first job out of uni would be like being thrown into the ocean and would be too drastic a change given my limited work experience at the moment. But its nice to know when someone says you're desirable candidate
Yeah it does seem a bit crazy, and I still don't know the sort of style they're after until i get a brief I guess. But they want me to design the character, sculpt and quickly texture it (no retopo needed) in 3 days working on a normal 8 hour day....
I haven't asked if it's paid or whether I'd be required to hand over the model created etc as I don't want to seem like a dick when I'm just starting out... and its good practice I suppose
No retopo is needed in the test and I'm allowed to use whatever painting software I like
But thanks you again, I will ask questions! Sadly I won't be in house for the test so I'll be working remotely for it
Sorry just typing out aload with this lol. Just curious.
The way they're approaching art tests isn't uncommon. There's a whole thread about the problems facing this aspect of the hiring process.
https://polycount.com/discussion/212778/your-art-test-is-bad-this-is-why-and-how-to-improve-it
Usually an art test is used to gauge what the applicant does with the assigned time, I'm not entirely sure if they compare the work of multiple applicants and if this is a deciding factor with regards to hiring.
A portfolio ought to provide most of the information needed, but many times and art test is just protocol and the person assigning it is assigned to do so.
The people looking at it are totally different (especially in larger companies) A lot is lost in communication.
So I can't really find a good reason as to why this is still a practice, especially if its handled poorly.
The industry needs a ton of transparency, but as you can see, there are many people willing to so whatever it takes for the lucrative first job and many companies abusing this, so I'd say don't sweat it but always a good idea to do your due diligence.
Personally I think that this is a red flag. Maybe they're not so great at communicating, who knows. But that is the kind of language designed to pressure someone.
@throttlekitty - interesting... how do you think it puts pressure on someone? I'm curious
I'm not saying they're signaling this on purpose, people can be awkward and a truly innocent compliment may come out wrong,
but this I'm complimenting you on your success in being noticed by me and look, I have choices thing is a hallmark of—for the lack of a better word—grooming. That's eyebrow-raising at very least, huge red flag at worst.
Think about it: They could have just complimented you, said they liked your portfolio and that you seem like a good fit, etc. Why insert themselves in this and make sure you don't get too comfortable while at it?
@birb - I did think it odd (maybe even unprofessional) regarding the 100 applicants comment, but I guess I gave them the benefit of the doubt and thought its probably an insignificant phrase lol, but then again I'm not as experienced with the ways on the industry yet, but thank you for your thoughts, its all a very interesting read
UPDATE - So after being sent the art test brief, I decided to graciously bow out of the test sighting I was not the candidate they were looking for.
Firstly the brief was sent in a different language, along with the phrase from the boss "I’m sure you’ll find a way to understand it. Let’s say this is also part of the test!" which didn't fill me with confidence in communication between myself and the company if I took the test.
Secondly the brief itself was highly conceptual and vague asking me to delve very deeply into the lore and thought process of the character and to extract an emotion and then 3D visualise a large creature using only that emotion (difficult to explain) which seemed like far more work than the 1 day they first wanted me to spend on it mocking up sketches and reference etc.
What they seemed to want was a to kill 2 birds with one stone in a newly founded 3 month old company by having a 3D character modeller that was also a fantastic 2D concept artist, the latter of which I am not and it was something I didn't have in my portfolio and made a point to not list as a skill I had. I wouldn't have been able to do it justice as I'm only a junior starting out haha
It just gave me a bad impression on what sort of communication might be like further down the line ("we'll know what we like when we see it") and seems odd that you don't value someones time enough to make it clear what you're asking of them and just expect them to do a dodgy google translate and read between the lines... all for free as well hahaha
Anyway when I politely emailed saying I didn't think I was the right candidate they were after and sorry for wasting anyones time, they just didn't bother replying back lol. But hey if anyone wants to apply, hit up Artstation, its still up there
If your ability to get work done depends on understanding language X then it's not a "plus"! *facepalm*
This briefing style doesn't make concept artists happy either. There's exploratory conceptual art and there's this. The key difference is that one of them still has a clear direction.
To blacklist and liquidate them so to speak for the good of the industry.
fDo you feel like, even with the pessimism, it may be useful to use it to note recurring patterns of criticism? As opposed to paying attention to one off criticisms.