Moon like terrain inspired by planets and satellites out there in our galaxy such as Encelado and also inspired by the game Elite Dangerous. Made with Gaea, rendered with Marmoset Toolbag. ArtStation link: https://www.artstation.com/artwork/3oY5do
I decided to create a hero mountain for my desert terrains collection. Terrain and textures made with Gaea, rendered in real time with Marmoset Toolbag. Project link: https://www.artstation.com/artwork/L20xq0 Cheers.
Hi, I'm starting a new character, here is the high poly with a bit of polypaint and a quick test render on toolbag. Things to do : more prominent ears, better folds and detailing on the pant, polishing and asymmetry of the folds on the jacket
I have recently been testing substance painter 2 and it can handle pretty high poly meshes. You could try to texture there and render in toolbag 2 which can handle high poly as well here is my workflow and result> In this personal project I tried to make another approach at high poly texturing and rendering. I used Zbrush…
In general: hard edges require corresponding UV splits for padding but UV splits do not require hard edges. Hard edge placement is about controlling low poly smoothing behavior and baked normal gradation. UV seam placement is about optimizing usable texture space while also limiting texture distortion. Bringing the two…
Hi! I have a problem with visible seams that I can't find any solution on YouTube and google even if I have tried hard and the problem seems basic. I have baked a normal map in substance painter but the seams are too visible. The seams are even visible in the marmoset toolbag after importing the model to the scene. I have…
TB v4.04 Win10 I can't seem to place a paint layer over my AO map and edit the image. I remember in substance that you had to jump through hoops to achieve this, but is it the same in TB?
Hi, I'm just getting to know the baker in Toolbag and so far I'm loving the workflow. One thing I can't work out though - how to handle overlapping UVs that match perfectly when re-using texture space. For example, say I have an object with matching handles that run along the left and right sides. In the past using the…
Hello all, I couldn't find a dedicated page for a Marmoset Toolbag Wishlist, so feel free to let me know if that's not the right place. To the point :smile: I love Marmoset Toolbag and it is my ultimate choice for rendering everything, but lately I've been thinking about a feature, that would make the whole experience even…
Hi everyone, in an effort to build up my portfolio, I recently started some actual work on a little portfolio project that I am calling "Big Trouble in Little Innsmouth". I am going to be working in Unreal Engine 4 and doing some presentation shots in Toolbag 2 (will replace these once the assets are good to go in UE4).…