Hey folks. I am trying to model a stair case that gradually get's scaled as you go up the stairs. So the bottom stair is the largest and it incrementally get's smaller as you ascend. I am using Softimage's duplicate multiple where it let's you select the Transforms. Howevever whenever I type in a Scale value. It doesn't…
Is there a way to change the default primitive stats? I don't know how many times a day I have to change the default cylinder edgeloops, sphere iterations etc. I realize that the first time you do it in your scene the rest of the ones created inherit those stats, but as soon as I reopen a scene or close max, I'm back to…
Being in a similar situation i quite know how you folks feel. my last relationship was 3 years ago and lasted for 4 years before she had to move out of country, rendering the relationship impossible. in the past 3 years i´ve learned quite a few things tho, which helped me handling my shyness. a good idea to start…
We all know it's important to stay organized especially when your working on an entire environment and have many files to deal with. I'm curious what kind of naming conventions and folder structures you guys are using. For example, if I have a model of a house that has 4 unique textures associated with it how do you go…
I started with Milkshape back then too! The site is still accessible (except for the forum). Is the project still active for the author? Perhaps one could ask if he would make the source code publicly available?
For some reason, the motherboard doesn't seem to take 4GB, even though it supports up to 13 or something. I have 2 other 1GB sticks of the exact same type, but when they are inserted the PC will not start. There's a beep, but it doesn't even make it to POST :(
I started to add the insides of the weapon. I need to work on the shape of the buttstock. It's bothering me a bit. The magazine is still a bit of a mess where the bullet enters it.
Yeah, that’s exactly the trap I kept running into as well.High-pass + threshold always ends up being contrast-driven rather than structure-driven. As soon as you start blurring or expanding to reconnect gaps, you’re no longer preserving the original topology — you’re essentially reshaping it. That’s where the “bubbles”…