Hi everyone, I feel so small here with all this great artworks, but I give it a try. This is my real first character. What du you think? Sake-San is the the hero of the heroes. There is nobody like him he is the peace itself. His afro is the symbol for freedom and his trident is the weapon of the oppressed. Its him.…
This may look odd, but here is a sword for wraith knight that basically is a head of lifestealer. Final piece is in the middle so far. I don't know if it is acceptable to use a hero to create an item for another hero. Sword is similar to the blade of the eternal reign and blade of the dead reborn, it has a lot of teeth.…
I am the Maker/Creator of a new 90-minute theatrical production aiming for a 2026/2027 AMC release. We are officially in Phase 0—there are currently zero models built, and I am recruiting a core team to build this world from the ground up. The Pipeline: * Software: Maya Exclusive (No Blender/No AI). * Character…
CRITS AND TIPS WANTED. DO NOT HOLD BACK, PLEASE! I played waaaay too much STALKER and Metro 2033, and eventually this idea happened in the back of my head, and then in 3D. This picture also sparked part of it - the deadly seriousness just oozes out of this photograph: So after some fiddling and two days of building a…
It's important to consider how your asset will typically be viewed in an actual running game. This kind of asset is a prop, not a "hero asset" and thus will not be allocated a ton of resources. It needs to be simple, low poly, not worried about silhouette except the most roughest shape.
For the moment I'd suggest pause this project and perhaps attempt a simpler object to practice on! maybe SxS shotgun since ergonomic shapes i.e. butt-stock, tapered barrel etc... appear to be an issue, especially using a polygonal modeling workflow alongside other info that people had already shared here
Hi everyone. I am a newbie to 3d modeling. I am an amateur artist and want to use 3d models as references for drawings. I downloaded various .OBJ files, including this dragon: https://free3d.com/3d-model/alduin-dragon-rigged--76875.html and I can import it into DAZ Studio, but I can't move it's parts. Is there a way I can…
Hello! I made a model of my D&D character for my portfolio. The goals I kept in mind for this piece were to: * Complete a game-ready 3D character from scratch, without any base meshes * Learn the hair cards workflow and experiment with manual placement * Convey the core idea of the character, even when the concept is…
Hello everyone! I've been working on this project a bit more recently. As per usual, I'm just looking to get some feedback. So, to begin with, I made some hero assets to be used at the main gates, kinda hailing the player into the tomb. The original concept included the anubis/dog statues as the primary assets here,…
Hi Everyone! I’m Yury Taran, a Senior 3D Character Artist with 5+ years of production experience in game studios. This thread is a collection of my portfolio pieces and WIPs, which I’ll be updating over time with both personal and production work. My main focus is realistic and stylized characters for games. Below are a…