New blockout now with more goodness. I think the new composition is much stronger. Also did a paintover of a possible lighting solution. First Prop blockout. Just a little radio from the era that will be lying around, will be dirty and a bit busted up.
wonderful stuff dude! you bust your ass off and it shows. I always enjoy seeing your concepts. The warlock golem is super creative, can't wait to see it in game. The colors on Centaur are great too. Absolutely love the DP as well.
The first week I addressed the bust of my character. I have always considered it one of the most important parts to spend time on. Tried to get the face and hair feel right with some level of stylization whit out exaggerating too much.
Hey folks, I am doing a Loomis planes study bust, and would truly appreciate a fresh pair of eyes on it. Can someone offer advice on perfecting the head? I am going for simplification and correctness in proportions, using the standard Loomis head. I am aiming to minimize artistic interpretations, but have made some…
Somewhat/Mostly inspired by Doom 3 Marines. The end result will just be these busts against a building. I'm not good enough to create full character bodies (hands particularly). I didn't create any sketches/concepts because I wanted to sculpt rough forms then refine during high poly retopologizing. This is something I've…
As for my debut blog and just for something i would put next to my blog header I decided to make a character that would visually represent my name, KonginChains, so i thought of making this monkeyman prisoner bust Hope you like, C & C welcome! Just recently I wanted to test out the incredible convenience that zspheres2…
Hi Everyone, Been busting my guts building a workflow for texturing large landscapes in UDK for a course I teach, finally got it to a point where I'm happy enough with it to post some screen shots. The scope is a 4096 x 4096 landscape with five distinct biomes sculpted using procedural heightmaps from terresculptor. There…
Long time lurker, first time poster. (lurked for like 5 years, seriously). Anyway, I made this bust in Mudbox. I'm still getting used to the program but this is my 2nd real sit-down attempt at making a realistic face. I tend to play with 3D Max/PSP/Unrealed etc so I'm kind of winging it most of the time. Any suggestions?…
Hey Polycounters! I thought it's a good idea to step out of my comfort zone for the next project, therefore I decided to create a 3D realtime bust based on awesome the Catwoman concept of Corey Smith. https://www.artstation.com/artwork/B55QA The last time I tried something "human" is ages ago and I didn't finish it, I have…
Latest! Don't have much time at work these days to do sculpting so I started working on a sculpt of a bust of one of the concepts for "The Fallen" from the Darksiders 1 art book in my free time. This is intended to be an ornate bust like you would see above the entrance to a dungeon, so it is more stylized like a statue,…