Hello Polycounters. I've been working on this scene for the last few weeks. I was hoping I could get some feedback on the scene in its current state. The idea is that the scene is focused on the sword in the middle. Any feedback is greatly appreciated. Thanks in advance. All renders are taken from UE4.
Hi, I was hoping someone might be able to illuminate possible areas to check I've been trying to import my SBSAR file into UE4 however the imported textures are not displaying correctly at all! I don't know why this file is doing this when other SBSAR files are importing correctly.
Guys! This post is a dupe. For some reason it got duped in the approval stage. Here´s the link to the original thread! :D http://polycount.com/discussion/175033/ue4-environment-the-ancient-ruins-of-khala-image-heavy#latest Cheers! ______________________________
Hey guys! Let me introduce you to "Gyeong", the respected one. ArtStation - https://www.artstation.com/artwork/AqooNe After spending some months studying Unreal, I've finally found time to finish it. In this project I had the opportunity to understand more about some different ways to create procedural materials and…
I've just started to test hair in ue4 however my shader is really uneven. I'm assuming it something to do with the normals as it's fine without one. Does anyone know how I can fix this, or got any suggestions? I've rendered the normals using a Vray orthographic camera. Cheers
Hi folks I wanted to show you my latest project done in UE5. It’s a tribute to Lara Croft (Angelina Jolie version), one of my favorite video game characters. I decided to do the project in UE5 because I wanted to see the performance of the engine in terms of realistic characters. Clothes, various objects such as weapons…
Since UE3 is now free for personal use and many studios around the world use it in daily production, I was wondering if it's a better way to display your portfolio work versus setting it up in the marmorset toolbag? Any thoughts on this subject?
Hello all! I'm working on a UE4 environment that plays with the passage of time (fast forwarding mostly), and here's a shader i wrote. What do you guys think of the result?
"Project Aura" is a internal project from ArtOut Productions, it will a AAA quality UE4 environment, the idea is to creat it like a ceremonial spot in the middle of stunning natural landscape, I have been working on this, creating some assets take a look: