This environment is my Mentorship project from Think Tank Online. The town is fully built and rendered in Unreal 5. I am responsible for all aspects of the scene except for the trees and bushes and some small background props which are Megascans assets and the background cars which are 3d scans from Sketchfab by Ashkelon.…
Thanks Cybergame: -Yes I mirrored a lot of stuff, except for the main body/turret and the gun parts everything is basicly mirrored. And then things like the underside of the turret/tank are scaled down a lot. Should have been even a bit more "agressive" even in overlaying stuff. After doing this and my last work, I sort of…
MoP, Thanks buddy. If you do reinstall and venture out onto servers, with all the updates its kind of changed since release. For the most part the alt weapons are fun, but not necessary to kick ass. But be ready for some, WTF moments. I've been having a blast lately playing Zombie Fortress its a survival mode where one…
Hi, me and my brother have been working on a WW2 RTS game inspired by the old Close Combat series for the last 9 months. We have the game in a solid state right now, with most of the coding done. We still have a lot of work to do, but most of it is just putting things together. We already have a 3d artist that has made…
Hope this thread is good for this (especially the size of the images).. Ok. WIP Concept Im still working on what it looks like and some of the techie stuff. [ QUOTE ] Physical Description: Medium sized land cannon which is basically a very slow tank. May move with wheels, legs, or by some sort of hovering mechanism.…
Hey, Thankyou for the comment! I am glad you liked the project! About the red nose, i tried to stay true to the concept that nico did! here is the concept I totally agree to your pointer about a fuzz map and fresnel! I was keen on doin that but I wanted to post this before we approached the holidays so I woulda missed the…
Damn, I was out all day and I missed this. Thank you guys for all the kind words (and images). I guess I'll post the big news in this topic. I've told a few of you but wanted to keep it on the downlow until I started. Well, the day after my birthday (today), I started working my new job, a character artist position at…
That's kind of you to say, thank you. Well, right off I've got to say I'm not yet a professional and there are many talented people on this forum who are better qualified to help you than I am. But with that said - I did write about my last environment project at length, and I specifically wrote it with beginners in mind,…
Hi all — looking for thoughts from experienced artists and technical folks on a workflow challenge I’ve been thinking about. I’ve been examining common pain points when moving assets between Blender and Unity, especially around: * Export pipelines (FBX/GLTF) and unexpected mesh transforms * Scene hierarchy handling and…