Thanks AD! Like yourself I keep changing a lot of my work flow as I'm not sure the best route. I've spent the last week doing a few pipeline tests and have decided on what I think might be the best course of action for me. My biggest problem is that I'm not a fan of low poly geometry, I want everything to be a bazillion…
Hi, guys! It's been a looong time)) I'm still going to make this guy ready. I was just busy at my full-time job because of the Alpha release. I believe I'll post updates more often since now. I finished with the blockout last time and started to detail model to prepare a proper high poly for baking and retopo. Basically,…
The current generation of consoles are past their life expectancy. They're like the mars rover(s). Originally create for a short 3 month mission and go 80 meters between the both of them. But 7 years and 48 kilometers later one is still scratching around on mars while they think up new missions for it. The kinect and…
Hey Guys Thanks for all the feedback both good and bad, its very encouraging and its this type of thing that keeps me focused and wanting to continue on with the same projects. I'd like to try and reply back / answer everyone's questions but forgive me if I miss one or two Thanks Mr Bear, I've been leveling my texture…
There is no discussion here. Only an inconsistency in terminology and functionality betweem separate applications that you seem unable to comprehend. In the context of games and any other realtime application...triangles are what count, and what is counted. I just so happens that a triangle falls under the definition of a…
Thanks man, thats nice to hear :) but sorry havent been on in a while, had a few other things going on, one of which was i was sorting things out for the Rookies (3D artist competition aimed at graduates) www.therookies.co/next-gen-gaming/rookie-of-the-year-gaming/philip-dunckley < anyone nice enough to vote i would be…