I'll be honest. That video wasn't really worth the download. 81 megs is a lot to see one scene. I think the biggest issue I had with it was that it just did 3 revolutions of the same scene, Fully textured, then with the normal/spec, then wireframe. Then doing the same thing with the props. You would be much better of using…
Ok well i updated the drivers and got it working, but not it keeps telling me i dont have enough of a swap file.... but its not even the fucking drive my os is on, which has a swap file of like 2 gigs and this one has one of 1 gig, but programs wont fucking load if im using more than 512 megs of ram(which is all my system…
You can merge skeletal meshes - i think it's c++ only but it's doable Merging the meshes makes no difference to draw call count if you're not also merging materials/textures. You can merge materials/atlas textures but that comes at a memory cost (unique set of materials/textures per character) - you can do this for…
ouch I remember this one, it hurts. I'm going to be brutally honest and hope that it helps. It's horrible. It doesn't do your concept justice, the concept isn't that hot to start with. But tweaking your concept will only get you so far. You have much to learn about form, textures, and what gives character to characters.…
I'm almost done with this bipedal rig, but I have one last thing I'm trying to set up that I can't find a tutorial on. I want a setup where the upper leg control can move the whole leg, including the foot, and I also want this control to be able to follow whatever changes happen to the leg bones as well, so it can fit…
Hey, I'm not taking part myself as I'm busy with another project :( but I like the HS prop and figured I might share my thoughts on in with others. As the concept seems very basic and has a lot of blank spaces it looks like a nice opportunity to approach it in creative way and build one's own ideas on top. I'd try adding…
Thanks for the help so far guys. I have been trying to sort out these darrn legs. I have been following Paul Neales tripple IK leg tutorail. Ive gone over it that many time that ive literally memorized it. Im doing everything right , but for some reason when I select the the second HI chain and select and change the solver…
Hi guys, its been so long since i've done any 3D modeling. After many years soul searching i've found this is not something i can leave behind, so here i am doing this again lol anyway back to the point. here's what i've been working on! Please…
I've toyed with this just a bit, and met with little success. However it looks like the shader needs some certain hooks for maya to be able to parse all of its stuff.. heres a link to a very basic FX shader that DOES work with maya's ashli shader http://www.highend3d.com/maya/downloads/shaders/3949.html it also has code…