Alright, I've made some progress since last time. Motorcycle is blue now! For wear details, I'm referencing this guy: http://p1m.mbike.com/001/002/523/MZ_ES_125_d.jpg I redid most of the materials and also redid the UV layout to be more efficient. I think the metal, paint, and rubber materials are close to being finished,…
Just a landscape test of this material pack i made recently for a winter level in my game project. Everything done in Substance designer, Rendered in Unreal engine 4. Using triplanar
Hello. Is there any tutorials that talk about how to create a mask texture for a light function material in Unreal? I want to know how to make specific shapes. Here's what I mean. I have these two lamps: Making a circular mask for the light function was fairly straightforward. Just a line across the texture. But the lamp…
This is a material that I made in Substance Designer and rendered in Marmoset. For more check out my artstation http://www.artstation.com/polycrunching
But I guess you can use the second UV set for R/N/M maps. Substance will recognize materials, so if you assign specific Material to specific part, substance can use it.
Hi, I'm trying to create a .mat file from multiple .max files. Does anyone know a script or way to do this? I could merge all the models into one file and create the .mat file but I have a large amount of these and would rather automate some of this. Thanks for any help in this matter.
Hi. Im sitting in udk and placing some materials here and there and they look good in the editor but when i right click and play all is see is the standard checker map. Have i hit something i should not or what? :)
Hi all, I am trying to make standard reflective material for environment and some multicolor reflective shader for a diamond. Any tips / help would be great. Cheers I have gone through all the info at wiki and major help sites for UDK, after that I am asking here. May be i missed something.